48 hr op

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Re: 48 hr op

Postby AndySpeers » Sun Mar 11, 2012 5:18 pm

I would love to attend a 48 hour OP. And so would many of the TF11 members. but I doubt we will attend this one. Certainly not untell more details are posted
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Re: 48 hr op

Postby Orwell » Sun Mar 11, 2012 5:27 pm

EDIT: Oh man, just saw the second page. Look, even your teammates, who are supposed to host the op with you, think this is a bad idea for now.

Here's what I know:

When I was 16 I had about as much foresight as a drunken poodle. You're very ambitious in planning this event, but older, more experienced men are telling you it's a terrible idea. McNair is a fun guy, but his point doesn't affirm yours. You're nowhere near as experienced as the gentlemen running any other op.


Think of it like this: You're learning to cook, and instead of starting with eggs or pancakes you're diving right into three course meals where a grade-a sirloin steak is the main course. Don't do it.
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Re: 48 hr op

Postby Osprey » Sun Mar 11, 2012 5:52 pm

HartThrob wrote:EDIT: Oh man, just saw the second page. Look, even your teammates, who are supposed to host the op with you, think this is a bad idea for now.
Technically yes and no. I would love to host this OP right now, but it's just to early for are team host a big games like this one. I want least three to four games hosted by us done before we host a game of that magnitude.
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Re: 48 hr op

Postby Variable » Sun Mar 11, 2012 6:19 pm

Good luck. I've tried to put on 24 hour events twice. What I've found is that you usually end up with such a high attrition rate of players that your planning and objectives go all to shit.

Seriously. Good luck.

Ps. I'm trying again for an overnighter/24 hour game this summer. Probably mid-late July.
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Re: 48 hr op

Postby McNair » Sun Mar 11, 2012 6:27 pm

Variable wrote:
Ps. I'm trying again for an overnighter/24 hour game this summer. Probably mid-late July.



looking forward to it.
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Re: 48 hr op

Postby NFS_Shadow » Sun Mar 11, 2012 7:53 pm

AndySpeers wrote:I would love to attend a 48 hour OP. And so would many of the TF11 members. but I doubt we will attend this one. Certainly not untell more details are posted


alright well sounds good. i will make sure to send you all the info as soon as it's sorted out
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Re: 48 hr op

Postby Snowman » Sun Mar 11, 2012 8:05 pm

NFS_Shadow wrote:This is not your traditional airsoft event in the sense that people will not always be shooting at you.


I seem to recall this being said about another event you[?] were supposedly planning...

Russkie wrote:Also, doing a legit MilSim 24-48 hour OP has yet to be done. So far all I've seen were really damn long skirmishes. Like VogonFord said, yours doesn't seem any different.


Well, that APST game was fairly successful, in my opinion.
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Re: 48 hr op

Postby NFS_Shadow » Sun Mar 11, 2012 8:27 pm

you are partially correct hicks vs. hipsters is not going to be a traditional event in the sense that we all get geared up and go hard at each other. it will however be mostly a classic skirmish with a few twists thrown in such as beer runs (sector control of the brewery) and for the hipsters control of the saturday market. but thats a different event. all details for that will be officially posted as soon as we get stubby our 50 dollar save the date fee (for lack of a better term)
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Re: 48 hr op

Postby Evil Zergling137 » Sun Mar 11, 2012 11:46 pm

I'm game for this. I'll grab McNair & Darius, we'll backpack a mile away or something, set up base camp, get drunk, then go do objectives when we sober up. Also we need Android so he can make pancakes.

For something like this you need real basecamps, completely different re spawn rules, completely different objectives etc. Like... 4+ hour respawn. ~2 miles between the camps. Objectives along the lines of like... 3 free respawns. etc.
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Re: 48 hr op

Postby drpepper475 » Mon Mar 12, 2012 12:50 am

ya i feel like it a good concept that will never see the light.
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Re: 48 hr op

Postby NFS_Shadow » Mon Mar 12, 2012 7:57 am

Evil Zergling137 wrote:I'm game for this. I'll grab McNair & Darius, we'll backpack a mile away or something, set up base camp, get drunk, then go do objectives when we sober up. Also we need Android so he can make pancakes.

For something like this you need real basecamps, completely different re spawn rules, completely different objectives etc. Like... 4+ hour respawn. ~2 miles between the camps. Objectives along the lines of like... 3 free respawns. etc.


Yea i've been thinking about respawn and it's going to be the most challenging, but yes base camps will be at least a couple miles apart.

This will also require a compass and some general navigation skills. i don't want people getting lost in the woods because we'll suspect you went lone wolf and by the time we start searching for you it might be to late
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Re: 48 hr op

Postby oki-san » Mon Mar 12, 2012 8:09 am

Darius137 wrote:Good luck.

You're 16?
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Re: 48 hr op

Postby Matt » Mon Mar 12, 2012 8:50 am

I don't take any interest in the 48 hour games because I don't have that much time to waste. If those 48 hours were totally epic, sure, but I seriously doubt it. 48 hours on any one of our fields would be boring as hell. I'd rather see a 48 hour game span over 1,000s of acres and many miles of terrain. We hike in with full gear and packs. But that's never going to happen, on public forestry it's too dangerous. You don't know who's out there... and they aren't shooting plastic. So you don't want to be waving an assault rifle around pointing it at things in the bushes. If somebody owned a massive private ranch or something, maybe that could work.

Here's my ideal 48 hour OP. We hike in with full packs for miles, until we're barely able to move. Then we setup camp, remaining on watch. We pickup after a few hours of sleep and keep moving. Our goal would be a fixed objective with an OPfor who's been sitting on guard duty (or goofing off because they're bored), we'll hit it at some random time so they don't know when we're coming. We snag an objective and move out, and the OPfor is allowed to give chase. We move to a point on the map for extraction. End of mission.

What makes a 48 hour game is the scale of the mission and the size of the AO - not the number of objectives. 1 single objective could take 48 hours.
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Re: 48 hr op

Postby Jester316 » Mon Mar 12, 2012 8:52 am

Here are the problems I see with this:

1) You are 16. You do not have the time needed to make this go off properly. Between school, "life", and everything else high schooler's deal with, your game will be half assed.

2) You are 16. You don't have the experience, the resources, or ability to form the adult relationships needed between yourself and field owners/sponsors/admins/players that you need to make something like this go off.

3) You are new here. You don't have the experience to get something like this go get off the ground. You may think you know what something like this needs, but you really don't.

4) You have never hosted an event before. Why should we trust that your event will be fantastic? I seem to remember a person who came on here, offered a lot of cool stuff, didn't deliver, and took off with our money.




So, given my points above, why should we trust you to put on a 48hr Op that will not underdeliver?
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Re: 48 hr op

Postby Matt » Mon Mar 12, 2012 9:02 am

I would also consider there's only a handful of people in the AP community with the right equipment, knowledge and fitness level to be able to handle a 48 hour OP in a massive AO... Without getting lost, freezing their asses off, or starving. And within that handful of people, there's only a few who would actually care to do that with Airsoft.

And on the point of attrition. There shouldn't be any. If people want to leave... fine... it's a 15 mile hike back to the cars. You can find your own way. Have fun. When you host something like this on a tiny field, it's no wonder people leave. Their cars are just a short walk away. It's like camping in the back yard. That's not really camping.
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