sounguru wrote:I think mostly it comes down to a mind set of how people play more than it does what mags they are using. I think a better mind set for event organizers is to limit the # of rounds carried before having to return to base or respawn to reload. So as an event planner I would say no more than 1000 rounds can be carried by anyone. That would give the Hi capper 2 mags and the mid capper 10 (based on the 100 round mag). So if the High capper unloads until empty then he will spend a lot more time trudging back and forth to reload than the mid cappers which in itself is annoying and will usually curb that type of play.
Good idea, but that's easier said than done. You'll have to count everybody's magazines. Some events have more than 300 players. Different hi-caps have different capacities, different mid-caps have different capacities. Each platform loads a different amount of BBs and some vary on the same gun from a different manufacturer. So either you have to know the capacity of every magazine ever made and check every single person at an event, or you just have to throw a rule out there and hope folks honor it.
Even if you did, and everyone listened and followed the rule, you still aren't limiting the amount of sustained fire available to a standard AEG by allowing only 1000 rounds. At some point a mid-cap user will have to reload, a SAW gunner on the other hand is good to go for a long while.
Limiting the use of hi-caps is dead simple. If somebody is winding a mag, they are in violation of the rules at a game that doesn't allow hi-caps. It's easy to identify and easy to enforce. I can see why promoters like this approach.