
What:
OP: Resurrection (presented by Airsoft Ammo Supply)
Game Synopsis
On June 12th, 2010 The Red Cross was dispatched to Warshaw, Missouri to lead an evacuation of a small town whose residents have suddenly fallen ill to a mysterious virus for which they have no cause for.
National Guard soldiers were dispatched to quarantine the sick with a shoot to kill order if they were to lose control of the situation. Many of the soldiers are on unease by this order and there seems to be a dissention among them to follow command. Not much information is being given to the soldiers but there is a rumor that there's a high probability of a cover-up of this incident looming overhead. Something big has happened here that the government wants no one to know about.
June 13th, 2010
Without warning many of the quarantined started becoming violently combative to the point they inflicted grave harm upon anyone they came in contact with. There was a large escape attempt from the quarantined zone and the infected broke out running in all directions. A gun battle ensued by the National Guard. When the situation settled, the Red Cross had escaped the area with all but 40-50 non-infected civilians who escaped into the small town and forested area. The number of infected who escaped is estimated at 60 - 70 and appears to be scattered through out the area. Some soldiers ran off with the civilians but the National Guard soldiers seem to be about 60 - 70 strong.
ARMY BROADCAST TRANSMISSION........
All National Guard forces are to seek out and terminate any remaining human survivors and infected. Complete missions and evacuate the area by 1600hrs.
END TRANSMISSION.......
Humans have intercepted this transmission from the defected soldiers and have armed themselves and they're prepared to hide and fight to make through the military’s order of genocide. Their goal is not only to survive but to leak to the world the horrible acts that took place in Warshaw and discover the mystery behind this virus.
Infected... Well they don't give a shit. They are going to die one way or another. All they want to do is kill anyone or anything that comes their way.
(note: I am in no way a great writer but I think you all get the jist)

When:
6/12/10 -Campout (campfires will be allowed) *Make sure to be firewood.
6/13/10 -Game
Where:
SniperZden 20794 French Prarie Rd. St Paul, OR 91327
Event Cost: (cash at field)
$25 - without purchase of field bio ammo
$20 - With purchase of field bio ammo (AAS Supplied)
Age Limit:
13+
Player cap:
180 - 200
STANDARD AP SAFETY RULES AND FPS LIMITS APPLY
Sponsors/Raffle:
Yes
Each person to sign up for the event receives 1 raffle ticket + you'll get an extra raffle ticket if you show up at the event with your waivers already filled out.
You can only claim one winning ticket. So receiving an extra ticket only increases your odds of winning.
At the end of this post is our Sponsor list, please thank our sponsors for supporting our events by shopping with them!
The SniperZden is a BIO AMMO ONLY field. Anyone caught using non-bio ammo will be asked to either purchase a bag onsite or asked to leave and forfeit any registration paid. You do not have to purcase the field's BIO ammo however you must only be using BIO ammo when playing on this field.
AAS will be selling BIO Shot ammo for this event and all future events. BIO Shot quantities however are limited and once I run out, then I will revert back to AIRSPLAT BIO Ammo.
BIO Ammo Prices:
.20g 3,500ct $15.00*
.25g 3,500ct $15.00*
.25g 5,000ct $20.00 - (Bio Shot - While supplies last)
*Buy 2 bags of 3,500ct ammo for $25 (mix/match weight)
Offer only applies to 3,500ct BIO Ammo
FREE "Sunday" BBQ:
Hot Dogs*
Hamburgers*
Chips
Soda
*(includes condiments)
Waivers:
***Downloadable Airsoft Ammo Supply waiver***
***Downloadable SniperZden waiver***
Event Schedule:
Camping - 6-12-10
1500 - Campgrounds/Field Opens
1530 - Early Registration / Chrono opens
2100 - Early evening game begins (must register for event and chrono beforehand)
2100 - Early Registration / Chrono closes
0000 - Quite Time
(alcohol allowed for those RESPONSIBLE PERSONS 21 and over)
Gameday - 6-13-10
0700 - Registration / Chrono begins
1015 - Registration / Chrono ends
1025 - Safety Briefing
1035 - Class Briefings
We will start without you, so please be on time and be ready to go.
1105 - Phase 1 begins
1300 - Phase 1 ends
-Free BBQ Lunch-
1400 - Phase 2 begins
1540 - Phase 2 ends
1550 - Raffle/Ending ceremonies
1600 - Go home
Game Weather:
Rain or Shine
Pyro/Smoke allowed:
Yes
The Fool’s Gold
(A Mini-Scavenger Hunt)
There are 10 golden cylinders placed randomly through out the field during Resurrection. They could be found in trees, in a creek, anywhere within a structure or obstacle, under a rock, pretty much anywhere.
Anyone that wants to retrieve them can do so. Once you have found the golden cylinder or cylinders make sure to secure it (there is a zip tie inside cylinder) until the end of the game so that you can bring it to me to claim a prize. You must present the cylinder or cylinders to claim your prize.
These cylinders are not part of the overall game play of Resurrection but a mini-scavenger hunt within a game. Collect as many as you can. I will even have a valuable "Gold Hoarder" Prize for the person that collects the most gold. In the event of a tie we will go to a sudden death rock, paper, scissors format.
I will post soon an example of what the gold looks like.
Game Particulars:
Missions:
National Guard:
Primary: Terminate all survivors and infected
Secondary: Proceed with coverup and destroy any evidence found. Complete non-public missions (will be discussed at mission briefing before game and/or added in-game)
Infected:
Primary: Kill everything
Secondary: Disrupt the National Guard and Survivor progress through game.
Complete non-public missions (will be discussed at mission briefing before game and/or added in-game)
Survivors:
Primary: Survive. Attack. Hide
Secondary: Gather intel to reveal to the world the cause of the mystery virus. Complete non-public missions (will be discussed at mission briefing before game and/or added in-game)
Respawn Rules:
There will be a set of respawn rules for each class.
Map of playfield:
Every player will be given a gridded map of the field during the registration process.
Grenade Rules:
Grenade* rules are in play for areas such as trenches and/or structures**
*Grenade is defined as a Nerf howler/rocket, tennis balls, and racquet ball.
Throwing a grenade into a room (window/doorway) and landing/rest inside the room, kills all occupants in said room (only the room it rests in). All occupants are automatically dead. All occupants must return to their respawn area.
Throwing a grenade into a trench and landing/rest in trench kills all occupants in said trench (only the trench it rests in). All occupants are automatically dead. All occupants must return to their respawn area.
Throwing a grenade onto a surface has a kill radius of 10 feet. All occupants within that area are automatically dead. All occupants must return to their respawn area.
Classifications:
National Guard Class- (Red Team)
Class size: 65max
Camo: Multicam / MARPAT / ACU / Woodland / Tigerstripe
Weapon restrictions: no box mags, no bolt-action, 3 support weapons allowed
Class notes: National Guard sent out on a moments notice to contain any threats deemed necessary by command.
Humans and Infected have been deemed expendable
Some soldiers are unsure what is true and what is propaganda of what they are being told.
Some members may defect from the military to protect the civilians against any military action and the infected.
Infected Class- (Green Team)
Class size: 50max
Camo: Any – We will use a Green colored armband
Weapon restrictions: no box mags, no support weapons
Class notes: Infected by a experimental virus named "Silent Night'
Crazed / ravenous actions. Retains most human functionality but has no reasoning skills.
Desire to fight, kill, multilate the living. Nothing else matters.
Virus lasts for 24 hours until infected dies from internal effects of the virus.
They like to scream allot.
The infected are still human, they are not a zombie.
Survivor Class- (Blue Team)
Class size: 65max
Camo: Any – We will use a Blue colored armband
Weapon restrictions: no box mags, no support weapons
Class notes: Remaining survivors from the virus or didn't make it on the early stages of evacuation.
Trying to survive from all elements that’s trying to kill them. Many have family waiting for them.
Survival is their main priority.
They will do anything at all costs for survival.
How to register:
1. RSVP with a reply to the thread or you can PM me.
2. Tell me what side you want to play for
3. Tells me how many others are coming with you
RSVP List:
Total Player Count: (147)
National Guard ( 58 )
Class Commander: Cape
G Runner
Node
Reputedgerm
[Team SWAG] Suma + 6
Archangel 06 +2
Ranger Harper +6
Smitty +1
Octose +1
Sneakerwave +1
glockmeister +2
punisher2828 +2
nemo
Chapel +2
kelso +1
Slug
budda503 +2
bullet +2
phiz +3
Dervish
cberan +1
gir mumky +3
Pops
Infected ( 30 )
Class Commander: ogrejager
Munky's +2
zeppelinpirates +2
Kilt boy
[PSC] Jewish Ninja
[PSC] Jester316
weninger +1
Morpheus
[PLA] Prophet
[PLA] LettuceHead
[PLA] Shaqonis +2
[PLA] turdroy
[PLA] Limpy
[PLA] Cap 'n Pickles
[PLA] Duniway
PeaShooter +2
r56mcs
Goliath +2
sulfer36
hellfire0990
Survivor ( 64 )
Class Commander: Haloeclipse
Colombus +3
Munky +1
Thantos1
tehswede77
bertat11
Blais21 +3
TheBrotherhood +4
netruamas +2
Moparspanky +2
Brett and Jesus
i be pappen
[141] Sodak
nssas33
Stalker +2
ShadowSniper +1
PeaShooter
CrownRoyal1L
corez +1
TurfyTadpole +1
doomliege +1
Mithril +7
spdkllsrex +6
Mufasa
Zataru +1
Tactical.Monkey
jacksonstone +3
Admin ( 5 )
Riddick
Seagreen
Pacman
Vidar
Chesty_01
Sponsors:







UPDATES:-----------------------------------