Faction Wars 3.0 (Kabila wins)

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Postby Sodak » Mon Feb 01, 2010 3:47 pm

AirsoftAmmoSupply wrote: all persons are required to have some sort of flashlight on them.


on them AND on? Because i know some people would have them on their perso nbut not have it on in order to be "sneaky"
Awkward silence is what I strive for...
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Postby Zataru » Mon Feb 01, 2010 4:45 pm

Alright, looks like my attempt to recruit some people to come along with me failed miserably.
Just put Zataru +1 guest down for Bemba.
EDIT: Well that really evens things out, doesn't it?
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Postby Chefzilla » Mon Feb 01, 2010 4:50 pm

Unfortunately, I'm going to have to back out. Damned work schedule.
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Postby rockettravis » Mon Feb 01, 2010 5:08 pm

Sign me up for Kabila and for Camping.
Rich will you have your usual store set up with some Bios available?
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Postby AirsoftAmmoSupply » Mon Feb 01, 2010 5:34 pm

rockettravis wrote:Sign me up for Kabila and for Camping.
Rich will you have your usual store set up with some Bios available?


yes I will..

rosters updated.
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Postby bullet » Mon Feb 01, 2010 8:05 pm

i'm in +4-6 kabila
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Postby Sodak » Mon Feb 01, 2010 10:21 pm

Due to work, i cannot make it to this event. So could you please remove me from the roster? thank you
Awkward silence is what I strive for...
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Postby Zeta Crossfire » Tue Feb 02, 2010 3:41 pm

Quick question, new gun is firing between 390-402 it usually fires under 400 but once in but does go to 402. Is that ok? I that above 5 is considered ok once in awhile. Just wanting to make sure, if not I'll just compress the spring a bit longer.
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Postby AirsoftAmmoSupply » Tue Feb 02, 2010 4:01 pm

Zeta Crossfire wrote:Quick question, new gun is firing between 390-402 it usually fires under 400 but once in but does go to 402. Is that ok? I that above 5 is considered ok once in awhile. Just wanting to make sure, if not I'll just compress the spring a bit longer.


you will be okay...
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Postby Zeta Crossfire » Tue Feb 02, 2010 4:05 pm

AirsoftAmmoSupply wrote:
Zeta Crossfire wrote:Quick question, new gun is firing between 390-402 it usually fires under 400 but once in but does go to 402. Is that ok? I that above 5 is considered ok once in awhile. Just wanting to make sure, if not I'll just compress the spring a bit longer.


you will be okay...


Thanks making sure, been to a few games where people where a little over and they could not use there guns.
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Postby Seagreen » Wed Feb 03, 2010 10:13 am

added more gameplay dynamics on first page:

300pt (Base Flag)
200pt (Faction Controlled Town (at onset))
100pt (Roadway Checkpoints)

9 posts for sectors. (Roadway)


1 per non-used villiage (3)


Ongoing missions:

-Capture the leader (1000)
-Capture Sector Control Points (300 to 100)
-Capture Super Weapon Parts (200)

Side Missions:


Fragos will be provided to the warlords at the onset of the game.

-Locating the HELO flag for your team (geo-cached). (100)
-Uranium for your super weapon.....(200)
-Building your factions Tiki to give your warlord unrestricted access to
walk the field and direct battle impervious to fire...while firing all enemy (super soldier) (100)




Mission Bases:

Capture the 3 parts for super weapon.

What does the super weapon do?

1. Gives that team artillery (once every 30 min)

2. Has to be deployed in a defined neutral location (main city)


Rules:

Each team has a piece of this super weapon. Enemy teams must take, and move all pieces to their control area.
Once all parts have been accumlated, they must then be assembled in the main villiage for deployment. The super weapon
must be defended and operated by players within the village.

Respawn:

1. Move to your central faction respawn point.

Helocopter Rules:

-Each team will have access to a helocopter.
-They can only be shot down by a howler football. Shooting the players or helo with BB's...will not kill them.
-Helo's must have two pilots (one flyer....one gunner)
-Players "flying" helo's are also impervious to BB's until they release themselves from the "helo"

If the helo is shot down, it can be taken over by enemy pilots by taking a team flag and placing it in the flag
holder.




Overall Faction Objectives:

Super Weapon, Helo, Sector Control. (all points will be awarded at the END of the round, not during)
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Postby slipstream » Wed Feb 03, 2010 10:25 am

Well, I should have some multi-cam by then. Sign me up for Kabila I guess.
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Postby Solid » Wed Feb 03, 2010 10:32 am

That tiki invinci-warlord idea is bleeding amazing, actually gets the warlords out there in the thick of it
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Postby Seagreen » Wed Feb 03, 2010 10:59 am

I needed to add, it would only be for a specified amount of time...and a one time use per tiki obtained via special mission.
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Postby Matt » Wed Feb 03, 2010 11:10 am

Solid wrote:That tiki invinci-warlord idea is f***ing amazing, actually gets the warlords out there in the thick of it


Yeah, and it turns them into BB cushions. I guess we'll see what their threshold for pain is.

What exactly is the helicopter?
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