Faction Wars 2.1 (10/24 - 10/25) -rain or shine-

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Postby terror management » Fri Oct 16, 2009 9:25 am

AirsoftAmmoSupply wrote:
Riddicks being a tool and not allowing alcohol. :badgrin:

No, it's not my rule. Thats the owners rule. And like everyone followed it last time eh ;-)



If you do not follow this rule then camping will not be allowed!

Riddick if you do not take responsibility for removing alcohol you can go back to Splat. I will not lose this opportunity for the entire airsoft community because of someone else, believe me I can F it up on my own!

We are trying to follow a simple ruleset put forth by the owner of Warpaint and the GOVERNMENT as it is Gov land. We are doing this to bring a higher class of field to the airsoft community. Step up to the plate, I drink and I refrain on this field....

I know it sucks for some of you but the rules are the rules, I didn't make them but I will see them followed.
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Postby Darius137 » Fri Oct 16, 2009 9:40 am

terror management wrote:I understand it is a little late to bring this up but don't you think it will cause "issues" having the respawns inside the base camps? The base camps are extrtemly high value and should be sieged for most of the day. Wont it bother people to see dead guys walking through their offensive forces right into the very place they are trying to take? Only to then turn around and start shooting at them? I am sure you will hear "He just walked in and turned around and shot us!!! We didn't shoot him because we thought he was dead!?" Or on the other side "Those guys are spawn camping!!!Kick them out like the rules say you will!!"

Or was this increased difficulty on purpose? I can be down with that, don't mind an uphill battle, but I would suggest not doing it in a big game with lots of new guys....

I will do my best to work within this set up and not phony pony about it but what do the players think?

I remember going to a skirm that had the same style respawn and it failed miserably with most players complaining about it and leaving early. Just a heads up, like I say I will do my best not to let it effect the attitude of my team or the gameplay


At the previous Fashion Wars, Kabila assaulted Bemba's base, and we would have completely taken their base if it wasn't for the fact that they instantly respawned, and half of their guys were saying "STOP SHOOTING ME" while the other half were using them as cover to return fire, or standing around until we had our backs to them and they opened up.
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Postby Blackbriar » Fri Oct 16, 2009 12:49 pm

uh what? That's a bunch of crap.
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Postby AirsoftAmmoSupply » Fri Oct 16, 2009 12:56 pm

terror management wrote:
AirsoftAmmoSupply wrote:
Riddicks being a tool and not allowing alcohol. :badgrin:

No, it's not my rule. Thats the owners rule. And like everyone followed it last time eh ;-)



If you do not follow this rule then camping will not be allowed!

Riddick if you do not take responsibility for removing alcohol you can go back to Splat. I will not lose this opportunity for the entire airsoft community because of someone else, believe me I can F it up on my own!

We are trying to follow a simple ruleset put forth by the owner of Warpaint and the GOVERNMENT as it is Gov land. We are doing this to bring a higher class of field to the airsoft community. Step up to the plate, I drink and I refrain on this field....

I know it sucks for some of you but the rules are the rules, I didn't make them but I will see them followed.


This was caught after the fact not while on the field. Before trying to castrate me let's discover the ENTIRE facts first and not condeme me on a simple statement I made.

It's also hard to enforce a rule with so many campers while in the dark. However we will be sure to remind everyone at check in no booze and if they are caught they will be asked to leave with refund (unless you have a better solution)

Contained in the rules for the event on page 1 of this event thread:

Drugs and Alcohol:
No Alcohol is permitted! No illegal drugs!
Alcohol is banned from this event per owner of the field.

there is also a post in each of the private forums addressing this issue as well.
Last edited by AirsoftAmmoSupply on Fri Oct 16, 2009 1:39 pm, edited 1 time in total.
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Postby Matt » Fri Oct 16, 2009 1:13 pm

terror management wrote:I understand it is a little late to bring this up but don't you think it will cause "issues" having the respawns inside the base camps?


You bring up a good point. This is a problem with ANY game where the respawn is near an objective that has to be taken. For this reason - it's my opinion that respawn zones should never be a combat objective.
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Postby AirsoftAmmoSupply » Fri Oct 16, 2009 1:15 pm

Darius137 wrote:
terror management wrote:I understand it is a little late to bring this up but don't you think it will cause "issues" having the respawns inside the base camps? The base camps are extrtemly high value and should be sieged for most of the day. Wont it bother people to see dead guys walking through their offensive forces right into the very place they are trying to take? Only to then turn around and start shooting at them? I am sure you will hear "He just walked in and turned around and shot us!!! We didn't shoot him because we thought he was dead!?" Or on the other side "Those guys are spawn camping!!!Kick them out like the rules say you will!!"

Or was this increased difficulty on purpose? I can be down with that, don't mind an uphill battle, but I would suggest not doing it in a big game with lots of new guys....

I will do my best to work within this set up and not phony pony about it but what do the players think?

I remember going to a skirm that had the same style respawn and it failed miserably with most players complaining about it and leaving early. Just a heads up, like I say I will do my best not to let it effect the attitude of my team or the gameplay


At the previous Fashion Wars, Kabila assaulted Bemba's base, and we would have completely taken their base if it wasn't for the fact that they instantly respawned, and half of their guys were saying "STOP SHOOTING ME" while the other half were using them as cover to return fire, or standing around until we had our backs to them and they opened up.


There was never a reason to take over a base. The base served as a collection point for the items you collected (which cannot be reclaimed). It served as a respawn point or rally point for the warlord to give orders to troops. The only value it had was the flag that was placed OUTSIDE the base. It's a starting area based on a draft and from there personal choice. Each base has it disadvantages and advantages.

It could serve as object to provide cover to get to the sectors to put in your flags but if anyone looks at the map, you'll see I purposely kept the markers outside of the bases to help reduce 400fps firefights at such close range. I am thinking of your safety while minimizing the negative impact it may have on gameplay I see fit.

This is why in the briefing I spoke about making sure to not blind fire and not aim at heads while in the tighter areas such as the bases aka structures. This is why grenade rules were put into effect as well not to mention to keep the campers from camping out all day in one spot.

While many of you may disagree please keep in mind I am thinking of you. I know injuries can still happen. I know how we all love to share our opinions here, so I always make sure I have a reason for everything (you agreeing is still another issue). However I try again to come up with the best scenario I see fit.

This is a numbers game. If I could have the same amount of players on every team I could reset the value of the bases in my mind. I try to keep this less complex because I always know the sides will usually never be equal. I try to bring less issues to the table when i do these games.

I also figure if I use a base as a respawn, then we have less issues of players chillin in "out in the open" dead pools while there is still fire fights going on. At least this serves as a shield.
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Postby DJ » Fri Oct 16, 2009 1:34 pm

AirsoftAmmoSupply wrote:
Riddicks being a tool and not allowing alcohol. :badgrin:

No, it's not my rule. Thats the owners rule. And like everyone followed it last time eh ;-)

In the for what its worth deoartment.......
The field is the site of the old chemewa indian school, and as such falls under BIA. They had a huge issue with alcohol and a student death due to alcohol at the nearby campus in the recent past. they are pretty sensitive about alcohol issues. BIA pays for Marion county sheriff deputies on site 24/7 , 2 blocks away. this used to be in my patrol district, thats why I know so much about it......It was a major pain in the a$$ as it was federal property and I had no jurisdiction there, but a major hot spot.... drunken fighting indian students who knew you could not touch them.... They would shoplift the booze at the nearby market, scoot back to Chemewa, and laugh their a$$ off...can you say immunity from prosecution. I finally quit responding to Chemewa stuff as it was a waste of time. The deputies there now are federally cross certified and have jurisdiction.
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Postby Ivan Daylovich™ » Fri Oct 16, 2009 1:53 pm

AirsoftAmmoSupply wrote:There was never a reason to take over a base... The only value it had was the flag that was placed OUTSIDE the base.


Last time the flags were placed withing shooting distance of the spawn points IIRC.
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Postby AirsoftAmmoSupply » Fri Oct 16, 2009 2:00 pm

Ivan wrote:
AirsoftAmmoSupply wrote:There was never a reason to take over a base... The only value it had was the flag that was placed OUTSIDE the base.


Last time the flags were placed withing shooting distance of the spawn points IIRC.


you want to be able to defend them right?

an aeg can shoot over half a football field away. How far away do you want them/ ;-)

however they will be placed even further away this time.
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Postby Pulsipher » Fri Oct 16, 2009 4:47 pm

AirsoftAmmoSupply wrote:
Ivan wrote:
AirsoftAmmoSupply wrote:There was never a reason to take over a base... The only value it had was the flag that was placed OUTSIDE the base.


Last time the flags were placed withing shooting distance of the spawn points IIRC.


you want to be able to defend them right?

an aeg can shoot over half a football field away. How far away do you want them/ ;-)

however they will be placed even further away this time.

the issue was that the flags were within spitting distance
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Postby timmah » Fri Oct 16, 2009 6:14 pm

Its sounding like I will be +1.
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tryng to figure out how to get on a team

Postby hick_dude313 » Sat Oct 17, 2009 12:54 pm

hey just created my account and trying to figure out exactly how to do this
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Postby hick_dude313 » Sat Oct 17, 2009 1:52 pm

i want to join the kabila warlords not camping
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Postby AirsoftAmmoSupply » Sat Oct 17, 2009 2:41 pm

rosters updated.

forum access granted to those that requested
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Postby Sodak » Sat Oct 17, 2009 7:29 pm

Riddick, Can i make a suggestion?

Last time i got shot i na building at 10ft away with a non cqc weapon. Can we mark the cqc able weapons from the non cqc able weapons. That way we can determine if they are not legal or not.
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