Okay. So, I’ve been thinking a good bit about Airsoft in the PacNW. I’ll admit, my viewpoint is skewed, and most folks out there will find at least something to disagree with in this post. But I will try to lay out my position clearly and we can see if there is any consensus to be had.
I see a couple of areas that we, as a community, can improve upon.
Movement:
From what I have seen, players tend to bunker down behind whatever cover they can find at (or beyond) their maximum engagement distance from their targets and just dump a couple of hundred poorly-aimed rounds in the general direction of the bad guys.
What I’d like to see is people working in small teams, moving and suppressing enemies. Advancing on the target, rather than hunkering down.
How can we fix this? Pick fields with less forest to play on. When we build cover, build it so that it only provides cover along one or two lines of fire. Put additional cover elements nearby that can be used for interlocking fields of fire. And then stand behind these pieces of cover and plot out an approach path and lay out cover that allows a fast-moving assault group to have at least some cover to screen part of their attack, without providing enough cover to induce the assault element to bog down and bunker.
Teams:
Most of the teams I have seen are squad level or smaller. I realize that most of the younger players (and some of the older ones too!) want to be high-speed operators like their oh-so-accurate video game heroes.
What I’d like to see is to have smaller teams merge together, or at least cross-train based on a solid set of TTPs. And standardize on their uniform color or pattern.
How can we make this happen? Put on monthly events where players are assigned to a platoon-sized element. Keep element integrity. Once a player is assigned to a platoon, the only way they can transfer is if they are traded by element leaders. Set a maximum number for the platoons for CSWs, DMRs, Bolt platforms, and grenade launchers. Make the event a full weekend, with time to socialize at the fire in the evening.
Location:
We as a community need to do something about locations. Most of the places we play are either somebody’s 10-20 acre back lot, public land, or a paintball field. A dedicated Airsoft field would be nice to have.
What I would like to see: A dedicated airsoft field, or at least a paintball / airsoft field with terrain that works for airsoft.
How can we make this happen? Adopt a field. Pick someplace (I like Titan 1’s field down in Kaiser), and run events there. One event every month. A weekend event. With a higher buy-in, like $40 to $60 for the event. And roll a big chunk of any profits into improving the field, specifically for airsoft. Do it as a social event. Have platoon leaders act as refs. This will allow them to assess newer players, and decide whether or not to recruit them for their platoons.
Mil-Sim:
I know there is a movement in a portion of the community to move towards Mil-Sim. Personally, I think this is a good thing. Almost all of the events in the local area are skirmish / woodsball games. I think if a big enough group of us sat down and put our heads together, we could probably make this happen. I think one of the biggest problems we will face is individual egos. In my mind, egos are the single biggest reason that we have a metric butt-ton of little tiny elements rather than any larger teams. A lot of folks seem to want to portray elite SF troops. While I think that the concept is admirable, the execution is sorely lacking in my opinion.
What I’d like to see: Three or four platoons formed based around real-world doctrine, tactics, and equipment. These platoons would train together at least monthly. They would have an identified chain of command, wear uniforms, practice communication discipline, and adhere to some semblance of grooming standards. Players would at least make some attempt to maintain a base level of physical fitness. There are very few things sillier than watching a fat shazaam in a green beanie pretend to be all high-speed while he’s trying to keep from hacking up his lunch after jogging a hundred meters. Start with basic infantry skills before trying to be elite, guys.
How can we make this happen? Mostly, it comes down to putting egos aside and joining or organizing a larger element. If it were up to me, platoons would be numbered rather than named. Existing teams would be broken up initially as part of the draft, and platoon leaders could sit down and swap players out to fill holes in their roster. Players would need to self-commit to spending enough to get the requisite uniforms and gear within a few months of joining a platoon. Newer players to the sport would be invited to show up at community events, and after showing up a few times, element leaders could invite them to take part in a quarterly draft to get picked up by one of the platoons.
Equipment:
I’ll keep this short and to the point. Everyone needs to wear the same uniform, carry the same platform of replica, and use interchangeable magazines. They should be real-cap mags. If everyone is using the same real-cap loadout, no one has a distinct advantage or handicap based on equipment. Realcaps, in my opinion, will make tactical movement advantageous. Modern military tactics are designed around the abilities of our troops and those of our opponents. When we restrict amo caps to those of the real world, we lower the volume of fire, which makes picking your shots more important. This leads to people actually moving to get to a point where their shots will be more effective. High-caps and Boxmags belong on CSWs ONLY. And the number of CSWs should be capped at 1 per 4 shooters in the platoon or less, and restricted to actual CSW platforms currently in use by the military force you are basing your doctrine off of. DMRs should be capped at 1 per squad, and bolt guns should be capped at 1 per platoon with an additional DMR, or possibly a second bolt platform in support.