BigmanZ wrote:But Private Contractor loadouts are still a copout for those that should of stuck with paintball.
BigmanZ wrote:Matt wrote:I agree, unless your scenario calls for PMCs.
That would be a seriously limited role though. I could see scripted PMC's in an Op, but not one where there is a need for a player based PMC unit.
CommieHunter wrote:Or, how about this:
There are a lot of us that would really like to go out and have a game that feels much more like combat and much less like a video game with cheats enabled. We'd like to feel like we're part of a team, accomplishing something, and maybe yelling and getting an adrenaline rush in the process.
We're not interested only in mimicking real military units or actual past military actions. Thought that is certainly an option, you're still making it sound like full re-enactment or replication is the only 'true' milsim.
Please, realize that there's a larger option than you're wanting to acknowledge.
Nasty wrote:There's nothing like killing hajis while rolling in the Multicam. I think the only units in a MilSim (or ComSim, I guess) that could wear Multicam would either be PMCs, PJs (maybe, not sure), SEALs, and Delta (maybe...probably)
Jerm_G wrote:EOTechs are also common (8 were in my platoon). The Army and others are going with the Aimpoint. Tac-lights and lazer optics are also standard now.
....
Like it or not Contractors are in direct action in both theaters. There is not a single theater that you will not run into several dozen in a day. Contractors have better training and more experence than standard military units and can opperate more low key than the typical Army or USMC unit.
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