Nasty wrote:Geschutz wrote:Hell... in a real cap game you can always have ammo caches in remote parts of the field and allow people to take control of the area to access the cache.
That is an excellent solution to the ammo problem. High five! If that was done, I think a game with only realcaps could work
caseless wrote:I still stand on realcaps = milsim.
Snipers and SDM's are about the only guys out on the battlefield I could forsee that would realistically try to only shoot something once. There's a reason that carbines come with either a burst or automatic setting, after all...
SilentStalker wrote:OK then, I think Real Caps are the way to go. if the bush is in the way move thru the bush for the shot. Real cap are cool and make the game more interesting.
Also maybe an ammo limit on the support gunners to make it like having real caps for them. If the RS has a 30rd mag then we should. Not sure how to fix that for the support weapons but Iam sure we can come up with something.
Martin. wrote:caseless wrote:I still stand on realcaps = milsim.
Snipers and SDM's are about the only guys out on the battlefield I could forsee that would realistically try to only shoot something once. There's a reason that carbines come with either a burst or automatic setting, after all...
so what about SAW's? do you limit those as well even though 100 bb's in a boxmag would be hard to feed?
Hard_Drive wrote:Martin. wrote:caseless wrote:I still stand on realcaps = milsim.
Snipers and SDM's are about the only guys out on the battlefield I could forsee that would realistically try to only shoot something once. There's a reason that carbines come with either a burst or automatic setting, after all...
so what about SAW's? do you limit those as well even though 100 bb's in a boxmag would be hard to feed?
Most SAWs can take an M4 mag. I say use a mid-cap for support weapons like that, that way the still have to swap out after 100 rounds.
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