BSP CHALLENGE JAN 24-25 2009

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Postby Rico » Fri Jan 16, 2009 5:36 pm

Is the player handbook up to date with any of the rule / loadout changes, restrictions, and requirements?

Is it safe to assume that if the handbook does not specifically state a restriction, then we be allowed to interact and interface with the environment however we see fit in order to accomplish our objectives?
You and your stupid F*ing rope...

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Postby john boy » Fri Jan 16, 2009 5:42 pm

Summers wrote:Is the player handbook up to date with any of the rule / loadout changes, restrictions, and requirements?

Is it safe to assume that if the handbook does not specifically state a restriction, then we be allowed to interact and interface with the environment however we see fit in order to accomplish our objectives?

I asked that in a previous "PM" to BSP they didn't have enough time to update the handbook...
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Postby Rico » Fri Jan 16, 2009 8:03 pm

Inconceivable!
You and your stupid F*ing rope...

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Postby Hoff » Fri Jan 16, 2009 8:40 pm

Summers wrote:Inconceivable!


I just pictured you as the short, bald guy from the princess bride.

Bringing Down the Hammer.
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Postby Fury » Sat Jan 17, 2009 10:23 am

It's past friday now? :?
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Postby john boy » Sat Jan 17, 2009 5:19 pm

HMMM? Monday?? It would of been nice to have it before the teams last training on Sunday... O'well...
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Postby Seagreen » Sat Jan 17, 2009 11:48 pm

OFFICIAL SCHEDULE FOR TEAMS TO SHOW UP, BRIEF, AND STEP OFF

TIMES: DAY ONE PSD SCENARIO (2 HR)

TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME

1. DRAT-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team Terra----* 0815 * 0830-0930 * 0930-1030 end
3. RAC-5----------* 0915 * 0930-1030 * 1030-1130 end
4. Ghosts---------* 1015 * 1030-1130 * 1130-1230 end
5. APST-----------* 1115 * 1130-1230 * 1230-1330 end
6. Team America-* 1215 * 1230-1330 * 1330-1430 end
7. SOTA-----------* 1315 * 1330-1430 * 1430-1530 end
8. WAR------------* 1415 * 1430-1530 * 1530-1630 end
9. BattleSim-------* 1515 * 1530-1630 * 1630-1730 end
10. PSC-----------* 1615 * 1630-1730 * 1730-1830 end

TIMES: DAY TWO UNDERCOVER DRUG STING (2 HR)

TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME

1. Ghosts-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team America--* 0815 * 0830-0930 * 0930-1030 end
3. WAR-------------* 0915 * 0930-1030 * 1030-1130 end
4. RAC-5-----------* 1015 * 1030-1130 * 1130-1230 end
5. BattleSim--------* 1115 * 1130-1230 * 1230-1330 end
6. APST-------------* 1215 * 1230-1330 * 1330-1430 end
7. SOTA------------* 1315 * 1330-1430 * 1430-1530 end
8. PSC--------------* 1415 * 1430-1530 * 1530-1630 end
9. Team Terra------* 1515 * 1530-1630 * 1630-1730 end
10. DRAT-----------* 1615 * 1630-1730 * 1730-1830 end



YOUR TIMESLOT IS DIFFERENT BOTH DAYS. This is to keep the balance of daylight operations fair for everyone. I did this by lottery and these are the results.

ON THE PSD SCENARIO DAY OF THE EVENT: You will recieve a full packet of information that comes in the form of a full blooded operations order. Your team commander will fill in the blanks. This is the full criteria on which you will be judged for this scenario.

-Success for a team for this mission is based on the mission itself and the team's ability to adapt, perservere, and do the job well.

-This WILL NOT be a scenario that is concerned with muzzle sweeps and other similar judging criteria of the past. Those rules were designed to bring you guys to a safer level, and now you are doing the jobs that we wanted to employ a long time ago.

-The packet will be very clear about the expectations and will read in a very direct military format.



-SCENARIO ONE: Will move a high-risk principal from the release point to the end point. Your route checkpoints will be clearly established. These items will NOT be something you are required to lock down, but you will be required to check with your TOC (Admin) every time you cross/pass a checkpoint.

Be aware of your environment 100% of the time. We will not stop the convoy while in route (other than traffic devices) and we will not use any other route than what has been established by the administration. We will not have any activities that result in any airsoft related brandishing, but while in route you are expected to pay attention to the world. We may have actors on the convoy route that will be non-aggressive, but must be noted by the convoy.

The convoy itself is preprogrammed and will react the same way each iteration. This does not mean convoy commanders can not tell the admins to perform an action. A yes or no will be provided at that time. (vehicle can or can not perform that action~ disabled or not)


DAY TWO OPERATIONS:

You will recieve a cursory brief on a drug sting operation. You will be judged for overall intent of the exercise, as well as control factors that we have used in the past. The information you recieve Sunday will be everything vital to the success of the mission. You should already have the skills to successfully penetrate and take down rooms. We are past 101.

Things that are key for teams to remember:

-You will put 2 undercover officers in the contact location. You will need to have a solid background on both UC's in case the conversation gets a little personal.

-You will must have a way to trigger the take-down team covertly. After the UC's have completed their end of the deal.

This is a very straight forward exercise, that will require a lot of cunning on the UC's part, and solid team communication as well as entry skills.

The actors will react accordingly to your UC's...and will react to your entry team.

Do it the best you can and perform under pressure, you can win the day. Sloppy and laxidazical will get people shot and throw away the victory.



SUNDAY: Shooting Competition

The BSP Challenge also has a full scale shooting competition. On your downtime on Sunday:

We have revised the shooting program to:

Pistol
Pistol Carbine
Precision Rifle

3 events with a 1st and 2nd place.

There will be no tandem at this time, due to field limitations. We'll crawl before we walk.

Full details on that will be available through Avery Kerr. He is the mad-man building all the reactive targets.
Last edited by Seagreen on Thu Jan 22, 2009 10:36 am, edited 1 time in total.
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Postby john boy » Sun Jan 18, 2009 12:07 am

Seagreen Thu Jan 15, 2009 3:46 pm wrote:OFFICIAL SCHEDULE FOR TEAMS TO SHOW UP, BRIEF, AND STEP OFF

TIMES: DAY ONE PSD SCENARIO (2 HR)

TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME

1. DRAT-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team Terra----* 0815 * 0830-0930 * 0930-1030 end
3. RAC-5----------* 0915 * 0930-1030 * 1030-1130 end
4. Battlesim-------* 1015 * 1030-1130 * 1130-1230 end
5. APST-----------* 1115 * 1130-1230 * 1230-1330 end
6. Team America-* 1215 * 1230-1330 * 1330-1430 end
7. SOTA-----------* 1315 * 1330-1430 * 1430-1530 end
8. WAR------------* 1415 * 1430-1530 * 1530-1630 end
9. Ghosts----------* 1515 * 1530-1630 * 1630-1730 end
10. PSC-----------* 1615 * 1630-1730 * 1730-1830 end

TIMES: DAY TWO UNDERCOVER DRUG STING (2 HR)

TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME

1. Ghosts-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team America--* 0815 * 0830-0930 * 0930-1030 end
3. WAR-------------* 0915 * 0930-1030 * 1030-1130 end
4. RAC-5-----------* 1015 * 1030-1130 * 1130-1230 end
5. BattleSim--------* 1115 * 1130-1230 * 1230-1330 end
6. APST-------------* 1215 * 1230-1330 * 1330-1430 end
7. SOTA------------* 1315 * 1330-1430 * 1430-1530 end
8. PSC--------------* 1415 * 1430-1530 * 1530-1630 end
9. Team Terra------* 1515 * 1530-1630 * 1630-1730 end
10. DRAT-----------* 1615 * 1630-1730 * 1730-1830 end



YOUR TIMESLOT IS DIFFERENT BOTH DAYS. This is to keep the balance of daylight operations fair for everyone. I did this by lottery and these are the results.

ON THE PSD SCENARIO DAY OF THE EVENT: You will recieve a full packet of information that comes in the form of a full blooded operations order. Your team commander will fill in the blanks. This is the full criteria on which you will be judged for this scenario.

-Success for a team for this mission is based on the mission itself and the team's ability to adapt, perservere, and do the job well.

-This WILL NOT be a scenario that is concerned with muzzle sweeps and other similar judging criteria of the past. Those rules were designed to bring you guys to a safer level, and now you are doing the jobs that we wanted to employ a long time ago.

-The packet will be very clear about the expectations and will read in a very direct military format.



-SCENARIO ONE: Will move a high-risk principal from the release point to the end point. Your route checkpoints will be clearly established. These items will NOT be something you are required to lock down, but you will be required to check with your TOC (Admin) every time you cross/pass a checkpoint.

Be aware of your environment 100% of the time. We will not stop the convoy while in route (other than traffic devices) and we will not use any other route than what has been established by the administration. We will not have any activities that result in any airsoft related brandishing, but while in route you are expected to pay attention to the world. We may have actors on the convoy route that will be non-aggressive, but must be noted by the convoy.

The convoy itself is preprogrammed and will react the same way each iteration. This does not mean convoy commanders can not tell the admins to perform an action. A yes or no will be provided at that time. (vehicle can or can not perform that action~ disabled or not)


DAY TWO OPERATIONS:

You will recieve a cursory brief on a drug sting operation. You will be judged for overall intent of the exercise, as well as control factors that we have used in the past. The information you recieve Sunday will be everything vital to the success of the mission. You should already have the skills to successfully penetrate and take down rooms. We are past 101.

Things that are key for teams to remember:

-You will put 2 undercover officers in the contact location. You will need to have a solid background on both UC's in case the conversation gets a little personal.

-You will must have a way to trigger the take-down team covertly. After the UC's have completed their end of the deal.

This is a very straight forward exercise, that will require a lot of cunning on the UC's part, and solid team communication as well as entry skills.

The actors will react accordingly to your UC's...and will react to your entry team.

Do it the best you can and perform under pressure, you can win the day. Sloppy and laxidazical will get people shot and throw away the victory.



SUNDAY: Shooting Competition

The BSP Challenge also has a full scale shooting competition. On your downtime on Sunday:

We have revised the shooting program to:

Pistol
Pistol Carbine
Precision Rifle

3 events with a 1st and 2nd place.

There will be no tandem at this time, due to field limitations. We'll crawl before we walk.

Full details on that will be available through Avery Kerr. He is the mad-man building all the reactive targets.


Seagreen at Jan 17, 2009 10:48 pm wrote:OFFICIAL SCHEDULE FOR TEAMS TO SHOW UP, BRIEF, AND STEP OFF

TIMES: DAY ONE PSD SCENARIO (2 HR)

TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME

1. DRAT-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team Terra----* 0815 * 0830-0930 * 0930-1030 end
3. RAC-5----------* 0915 * 0930-1030 * 1030-1130 end
4. Battlesim-------* 1015 * 1030-1130 * 1130-1230 end
5. APST-----------* 1115 * 1130-1230 * 1230-1330 end
6. Team America-* 1215 * 1230-1330 * 1330-1430 end
7. SOTA-----------* 1315 * 1330-1430 * 1430-1530 end
8. WAR------------* 1415 * 1430-1530 * 1530-1630 end
9. Ghosts----------* 1515 * 1530-1630 * 1630-1730 end
10. PSC-----------* 1615 * 1630-1730 * 1730-1830 end

TIMES: DAY TWO UNDERCOVER DRUG STING (2 HR)

TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME

1. Ghosts-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team America--* 0815 * 0830-0930 * 0930-1030 end
3. WAR-------------* 0915 * 0930-1030 * 1030-1130 end
4. RAC-5-----------* 1015 * 1030-1130 * 1130-1230 end
5. BattleSim--------* 1115 * 1130-1230 * 1230-1330 end
6. APST-------------* 1215 * 1230-1330 * 1330-1430 end
7. SOTA------------* 1315 * 1330-1430 * 1430-1530 end
8. PSC--------------* 1415 * 1430-1530 * 1530-1630 end
9. Team Terra------* 1515 * 1530-1630 * 1630-1730 end
10. DRAT-----------* 1615 * 1630-1730 * 1730-1830 end



YOUR TIMESLOT IS DIFFERENT BOTH DAYS. This is to keep the balance of daylight operations fair for everyone. I did this by lottery and these are the results.

ON THE PSD SCENARIO DAY OF THE EVENT: You will recieve a full packet of information that comes in the form of a full blooded operations order. Your team commander will fill in the blanks. This is the full criteria on which you will be judged for this scenario.

-Success for a team for this mission is based on the mission itself and the team's ability to adapt, perservere, and do the job well.

-This WILL NOT be a scenario that is concerned with muzzle sweeps and other similar judging criteria of the past. Those rules were designed to bring you guys to a safer level, and now you are doing the jobs that we wanted to employ a long time ago.

-The packet will be very clear about the expectations and will read in a very direct military format.



-SCENARIO ONE: Will move a high-risk principal from the release point to the end point. Your route checkpoints will be clearly established. These items will NOT be something you are required to lock down, but you will be required to check with your TOC (Admin) every time you cross/pass a checkpoint.

Be aware of your environment 100% of the time. We will not stop the convoy while in route (other than traffic devices) and we will not use any other route than what has been established by the administration. We will not have any activities that result in any airsoft related brandishing, but while in route you are expected to pay attention to the world. We may have actors on the convoy route that will be non-aggressive, but must be noted by the convoy.

The convoy itself is preprogrammed and will react the same way each iteration. This does not mean convoy commanders can not tell the admins to perform an action. A yes or no will be provided at that time. (vehicle can or can not perform that action~ disabled or not)


DAY TWO OPERATIONS:

You will recieve a cursory brief on a drug sting operation. You will be judged for overall intent of the exercise, as well as control factors that we have used in the past. The information you recieve Sunday will be everything vital to the success of the mission. You should already have the skills to successfully penetrate and take down rooms. We are past 101.

Things that are key for teams to remember:

-You will put 2 undercover officers in the contact location. You will need to have a solid background on both UC's in case the conversation gets a little personal.

-You will must have a way to trigger the take-down team covertly. After the UC's have completed their end of the deal.

This is a very straight forward exercise, that will require a lot of cunning on the UC's part, and solid team communication as well as entry skills.

The actors will react accordingly to your UC's...and will react to your entry team.

Do it the best you can and perform under pressure, you can win the day. Sloppy and laxidazical will get people shot and throw away the victory.



SUNDAY: Shooting Competition

The BSP Challenge also has a full scale shooting competition. On your downtime on Sunday:

We have revised the shooting program to:

Pistol
Pistol Carbine
Precision Rifle

3 events with a 1st and 2nd place.

There will be no tandem at this time, due to field limitations. We'll crawl before we walk.

Full details on that will be available through Avery Kerr. He is the mad-man building all the reactive targets.



Seagreen Thu Jan 15, 2009 10:39 am wrote:

Warning Order:

I'm going to get out this out on Friday, and.............


Just want to make sure these are the "Waring Order" that was spoke of on the post "Thu Jan 15, 2009 10:39 am"?
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Postby Seagreen » Sun Jan 18, 2009 12:15 am

That is the pertainent information John. You have everything you need for final prep for the mission.

On Saturday, you'll recieve your packet which you will fill out and hand back to your admin.
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Postby john boy » Sun Jan 18, 2009 1:21 am

Thank You..
I just wanted to make sure...
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Postby Bubba » Sun Jan 18, 2009 10:04 am

Regarding the undercover sting, are these guys going to be looking to sell to users or dealers, or will either work for creating a backstory? Does the informant have a relationship with them as a user, a dealer, or a partner?
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Postby Seagreen » Sun Jan 18, 2009 11:10 am

3rd party buy. You are professionals, and have the money to make the buy.


Also, the handbook stuff:

You have already been advised the scoring criteria is different, and the eyeprotection rules have been altered slightly.
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Postby Seagreen » Thu Jan 22, 2009 10:37 am

Ghosts and Battlesim have swithched timeslots for Saturday to help with the travel time for the Seattle team.

Saturday Schedule (only change is to the Ghosts and Battlesim)

1. DRAT-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team Terra----* 0815 * 0830-0930 * 0930-1030 end
3. RAC-5----------* 0915 * 0930-1030 * 1030-1130 end
4. Ghosts---------* 1015 * 1030-1130 * 1130-1230 end
5. APST-----------* 1115 * 1130-1230 * 1230-1330 end
6. Team America-* 1215 * 1230-1330 * 1330-1430 end
7. SOTA-----------* 1315 * 1330-1430 * 1430-1530 end
8. WAR------------* 1415 * 1430-1530 * 1530-1630 end
9. BattleSim-------* 1515 * 1530-1630 * 1630-1730 end
10. PSC-----------* 1615 * 1630-1730 * 1730-1830 end

TIMES: DAY TWO UNDERCOVER DRUG STING (2 HR) (NO CHANGES)

TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME

1. Ghosts-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team America--* 0815 * 0830-0930 * 0930-1030 end
3. WAR-------------* 0915 * 0930-1030 * 1030-1130 end
4. RAC-5-----------* 1015 * 1030-1130 * 1130-1230 end
5. BattleSim--------* 1115 * 1130-1230 * 1230-1330 end
6. APST-------------* 1215 * 1230-1330 * 1330-1430 end
7. SOTA------------* 1315 * 1330-1430 * 1430-1530 end
8. PSC--------------* 1415 * 1430-1530 * 1530-1630 end
9. Team Terra------* 1515 * 1530-1630 * 1630-1730 end
10. DRAT-----------* 1615 * 1630-1730 * 1730-1830 end
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Postby Bellum (Harley) » Thu Jan 22, 2009 3:19 pm

Sorry Bill don't have the patience to wander through all 21 pages of this thread. Is there a banquet thing after wards on Sunday and if so where and what time?
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Postby Junto » Thu Jan 22, 2009 8:05 pm

Valentine, Akiba, Junto, and Valupta paid online through the S4 site.
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