by Seagreen » Thu Jan 15, 2009 4:46 pm
OFFICIAL SCHEDULE FOR TEAMS TO SHOW UP, BRIEF, AND STEP OFF
TIMES: DAY ONE PSD SCENARIO (2 HR)
TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME
1. DRAT-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team Terra----* 0815 * 0830-0930 * 0930-1030 end
3. RAC-5----------* 0915 * 0930-1030 * 1030-1130 end
4. Battlesim-------* 1015 * 1030-1130 * 1130-1230 end
5. APST-----------* 1115 * 1130-1230 * 1230-1330 end
6. Team America-* 1215 * 1230-1330 * 1330-1430 end
7. SOTA-----------* 1315 * 1330-1430 * 1430-1530 end
8. WAR------------* 1415 * 1430-1530 * 1530-1630 end
9. Ghosts----------* 1515 * 1530-1630 * 1630-1730 end
10. PSC-----------* 1615 * 1630-1730 * 1730-1830 end
TIMES: DAY TWO UNDERCOVER DRUG STING (2 HR)
TEAM-------------- * SIGN IN * BRIEF/REHEARSAL * STEP OFF IN GAME
1. Ghosts-----------* 0715 * 0730-0830 * 0830-0930 end
2. Team America--* 0815 * 0830-0930 * 0930-1030 end
3. WAR-------------* 0915 * 0930-1030 * 1030-1130 end
4. RAC-5-----------* 1015 * 1030-1130 * 1130-1230 end
5. BattleSim--------* 1115 * 1130-1230 * 1230-1330 end
6. APST-------------* 1215 * 1230-1330 * 1330-1430 end
7. SOTA------------* 1315 * 1330-1430 * 1430-1530 end
8. PSC--------------* 1415 * 1430-1530 * 1530-1630 end
9. Team Terra------* 1515 * 1530-1630 * 1630-1730 end
10. DRAT-----------* 1615 * 1630-1730 * 1730-1830 end
YOUR TIMESLOT IS DIFFERENT BOTH DAYS. This is to keep the balance of daylight operations fair for everyone. I did this by lottery and these are the results.
ON THE PSD SCENARIO DAY OF THE EVENT: You will recieve a full packet of information that comes in the form of a full blooded operations order. Your team commander will fill in the blanks. This is the full criteria on which you will be judged for this scenario.
-Success for a team for this mission is based on the mission itself and the team's ability to adapt, perservere, and do the job well.
-This WILL NOT be a scenario that is concerned with muzzle sweeps and other similar judging criteria of the past. Those rules were designed to bring you guys to a safer level, and now you are doing the jobs that we wanted to employ a long time ago.
-The packet will be very clear about the expectations and will read in a very direct military format.
-SCENARIO ONE: Will move a high-risk principal from the release point to the end point. Your route checkpoints will be clearly established. These items will NOT be something you are required to lock down, but you will be required to check with your TOC (Admin) every time you cross/pass a checkpoint.
Be aware of your environment 100% of the time. We will not stop the convoy while in route (other than traffic devices) and we will not use any other route than what has been established by the administration. We will not have any activities that result in any airsoft related brandishing, but while in route you are expected to pay attention to the world. We may have actors on the convoy route that will be non-aggressive, but must be noted by the convoy.
The convoy itself is preprogrammed and will react the same way each iteration. This does not mean convoy commanders can not tell the admins to perform an action. A yes or no will be provided at that time. (vehicle can or can not perform that action~ disabled or not)
DAY TWO OPERATIONS:
You will recieve a cursory brief on a drug sting operation. You will be judged for overall intent of the exercise, as well as control factors that we have used in the past. The information you recieve Sunday will be everything vital to the success of the mission. You should already have the skills to successfully penetrate and take down rooms. We are past 101.
Things that are key for teams to remember:
-You will put 2 undercover officers in the contact location. You will need to have a solid background on both UC's in case the conversation gets a little personal.
-You will must have a way to trigger the take-down team covertly. After the UC's have completed their end of the deal.
This is a very straight forward exercise, that will require a lot of cunning on the UC's part, and solid team communication as well as entry skills.
The actors will react accordingly to your UC's...and will react to your entry team.
Do it the best you can and perform under pressure, you can win the day. Sloppy and laxidazical will get people shot and throw away the victory.
SUNDAY: Shooting Competition
The BSP Challenge also has a full scale shooting competition. On your downtime on Sunday:
We have revised the shooting program to:
Pistol
Pistol Carbine
Precision Rifle
3 events with a 1st and 2nd place.
There will be no tandem at this time, due to field limitations. We'll crawl before we walk.
Full details on that will be available through Avery Kerr. He is the mad-man building all the reactive targets.
Last edited by
Seagreen on Sat Jan 17, 2009 11:47 pm, edited 2 times in total.
"5 color Woodland....it's the new thing."