WHERE: Scappoose
WHY: Because I said so, that's why.
WHAT: Ben said he's coming back to airsoft, after all. Seriously.
See?DMitri wrote:I'm like, so totally super excited to come play airsoft again!
No age limit.
No magazine limitations. Fag it up with your M4 and C-mags all you want.
Teams are probably going to be split with taped arm-bands, unless a camo pattern miracle occurs. Ghillie suits will be taped around the wrists.
Game Rules:
~Each team starts at their respective respawn point with their team's flag.
~Each team must designate a flag carrier. The flag carrier's job is to carry the flag (duh) to a central point before the other two teams can plant their flags. The flag carrier doesn't have to hold the flag at all times (i.e. when shooting), but when the flag is to be moved, that person is the only one allowed to do so.
~If the flag carrier dies, he must carry the flag back to the respawn.
~FLAGS MAY NOT BE HANDED OFF OUTSIDE THE RESPAWN POINT.
~Teams may reassign their flag carrier as many times as they want, but it MUST be while the flag is at their respawn.
~Two teams may not ally together to gang rape the other team. That gets gay (in the bad way) after about 10 minutes, so we're not going to ruin the skirm by doing that.
Hits and Respawns:
~If you're hit anywhere on your body, or someone calls a Safety Kill on you, call 'HIT!' and return to your respawn point.
~If you are within 20 feet of your target, you may call a Safety Kill on ONE target. You may not call a Safety Kill on more than one person. If two or more enemies are within 20 feet of you, and you call Safety Kill on one, then you too, are considered hit, and you will return to respawn.
~Alternatively, you may pistol kill as many people as you want within whatever range you choose, so that may be a more desirable option.
~Ricochets and gun hits do not count. If you're not sure if it was a ricochet, it's a hit. Go back to respawn.
~4-man respawn, unless the flag carrier is present. The flag carrier may respawn immediately upon returning to the respawn point, as well as any remaining players in the respawn.
It may be in your best interests to send out scouts to determine the location of the central point and the best path to take.
It may also be a good idea to send out squads with the sole intent to disrupt the enemy's ability to move their flag carrier around.