Operation: Rogue Element

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Operation: Rogue Element

Postby tommyboy » Sat Jun 18, 2005 7:01 pm

Operation: Rogue Element
Saturday June 25th
Scappose Field
Start time: Briefings begin at 1000 hours SHARP, please plan to be there about 0900 so you will be able to gear up, recieve any info needed, and move to your briefing location.

This is my first Op in which I am hosting, and I wish to try something a little different. The Op scenario and story line will not be told until the briefings for teams involved.
There will be "Special Roles" in this Op. I will need volunteers to play these roles, So if you are interested in playing any of the following roles please contact me.

*CIA Agents, at least 3 will be needed. This will require you to wear Civilian attire, and carry a handgun or SMG ONLY

*Rebels, would like atleast 6 for this. This would require you to wear Civilian attire NO BDU's at all. Web gear and tactical gear and all types of weapons allowed

*Militia/Mercs, any number of players can take this role. This would require you to wear NO MORE then 1 piece of BDU's. So either a Top or Pants. but not both. All web/tactical gear and weapons allowed.

Other then those special roles the other players in the Op will be 2 U.S. based teams, and the VSN

The reason I am not telling the Op Scenario or the background story ahead of time is I don't want all the teams to know what all the Op's objectives are. I feel it would add more to the game experiance if the opposing team doesn't know what you are trying to do during the whole game.
Some info I will give is that there will be no Respawns during the games. Each team will have Medics to heal wounds. But after so many issues from the respawns after the last few games. I want to try something different.
Also this will be an "Authentic Weapons" game. Meaning that you will only have a magazine capacity of what a real gun would carry. So 30 rounds average for AEG's and 15 for GBB's.

Also, the town will have ZERO role in this Op. I know people are tired of the town and dealing with the ravine. So this time around, we will be using the whole field except the town. So it may be wise to have a compass and print out a copy of the map. This Op will require covering about 70% or more of the entire field.

If you have any questions post or contact me on the side. And please if you might be interested in playing one of the "Specialized" roles. Let me know
Last edited by tommyboy on Sat Jun 18, 2005 7:03 pm, edited 1 time in total.
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Re: Operation: Rogue Element

Postby tommyboy » Sat Jun 18, 2005 7:23 pm

Please anyone who plans to attend the game register on the games sign up sheet.
http://www.airsoftpdx.com/index.php?opt ... &Itemid=19

any and all of the special roles are still available, CIA Agents, Rebel Forces, Militia Forces, and Field Marshalls. If you would like to take on one of these roles contact me please via PM, email acdmlh@comcast.net or I can be reached through PM on the www.airsoftpdx.com callsign the same, Tommyboy

***GAME RULE EDIT***
After much consideration and discussion, the 30 rounds per mag rule has been altered. This has been posted on the Op's thread on airsoftpdx already.
If you are going to be using a magazine which loads by way of loading tool, or speed loader the 30 round rule still applies, but for those who do not have standard mags, or the STAR 30 round mags, and only have the hi-cap wind up mags this applies to you. You will be allowed to use the hi-cap mags but in limited quantity. You will be allowed to carry a magazine that gives you more then 300 rounds. Perhaps one of the most common weapons in play is the M4/M16 series. And one of the most common hi-caps out there for the weapon is the 300 round wind up. So if you have a 300 hi-cap you will be able to use it. But only it. And to simulate the action of having to reload your weapon, everytime you have to wind the mag you will be required to remove the magazine from the weapon, wind it up, and then load again.

This decision was reached to allow those of you who only have a hi-cap mag to play. the reason we are only allowing one mag though is to try to keep the game as even for all players. Since if a person who bought a 10 pack of the star mags would have 300 rounds on them. And the average loadout for military personel is 10 magazines @ 30 rounds each, which gives them the 300 round load. Now for the sake of arguement someone has 10 star mags, and a few standards which they load at 30 rounds. Then you will still have the upper hand with a 300 round hicap. even haveing to wind every so often, you would be able to have a more continueous fire rate then people with a bunch of mags at 30 rounds.

Also if you will be using a weapon besides the M4/M16 series and have hi-caps for it, but the hi-cap is larger then 300 rounds. CONTACT ME, I am more then willing to discuss the matter. And most likely will allow the same rule which applies to those with the 300 rd hi-caps. A good example of this would be the G36 series. The Hi-caps for it are about 470 I believe. Now I wish to stress this doesnt not allow the drum mags on the field, unless you are using a weapon that uses drums i.e M249 SAW and M60

Now I know some people had said they may not attend, this was before the Airsoft Pacific site went down for over a week, because of the magazine load rule. This is another reason why such changes have been made. If there are any other issues regaurding the game, PLEASE CONTACT ME to resolve them.

Again I would like to stress the importance of registering on the sign up sheet if you will be attending or not. I would like to ask people to please take on the special roles for the game. And If any assembled teams will be attending as a team for the game, i.e. APST or EATF would the team leader contact me on or about Thursday and give me an accuarate as possible headcount for their team. There are many factors in the game I would like to pass on to the team leaders for the game. And it would help my planning and set up to know if there will be official teams present.

Thank you, I look forward to this game, I have put alot of time into the planning and hope that all who are able to will attend and more then that, that everyone who does attend enjoys themselves as much as possible. Please watch the thread for any new info for the game.
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Postby Braddock » Sat Jun 18, 2005 7:28 pm

well it looks like me and my Hip-cap will be coming.

:)
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Re: Operation: Rogue Element

Postby tommyboy » Sat Jun 18, 2005 7:30 pm

Also, it would be wise to bring a RED death rag to the game. Even a red shop rag would work. and if possible a few pieces of fabric any type/color about a inch wide and about 1 1/2 - 3 ft in length. These will be used as bandages. Medic rules will be applied in the game.
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Re: Operation: Rogue Element

Postby tommyboy » Sat Jun 18, 2005 7:32 pm

Braddock";p="13064 wrote:well it looks like me and my Hip-cap will be coming.

:)


I am most happy to hear that. Listen everyone, yes I am trying to make this game as true to a real life scenario as possible. but nothing is ever written in stone. And things can be flexible. So if there is a problem I can not stress enough to contact me and we can find a happy medium. like with the whole magazine issue. So please gentlemen, if there is a problem or concern. CONTACT ME.
Again thank you to you all. And I really hope eveyone enjoys themselves.
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Postby Variable » Sat Jun 18, 2005 10:23 pm

Ill be there, with my star mags of death.
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Postby Deaglex » Sat Jun 18, 2005 11:42 pm

Im so freakin in on this baby. This 30 round thing sounds awesome, i tried it out today at a skirmish and its not so bad if you conserve. Me and my G36 will be ready as milita baby. Ill bring 4 guys too probably that arent on this forum.

Lastly, i didnt read all the rules, because im tired from a skirmish. Are snipers limited to 5 rounds still?

EDIT- This just hit me. Sometimes when my buds wind there mags, and reinsert them, they unwind. Is this just another disadvantage? Or is there gonna be a special rule? Maybe they should just have to charge the bolt or something? My two cents.
Last edited by Deaglex on Sat Jun 18, 2005 11:44 pm, edited 1 time in total.
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Re: Operation: Rogue Element

Postby tommyboy » Sun Jun 19, 2005 6:34 am

Well, the 5 round rule is still in apply for the sniper rifles. Now if this causes any type of feeding issues on the rifles, show me before the game begins so I can make appropriate changes. This is just another reason to be there early to bring these issues to my attention. I am not too familiar with the inner workings fo the sniper rifles as of yet. And there for can not make such decisions with out seeing the problem.
As far as the unwinding goes on hi-caps, I find it to be just another disadvantage of the hi-cap. but thats just me.
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Postby Jakobi » Sun Jun 19, 2005 11:09 am

variable";p="13077 wrote:Ill be there, with my star mags of death.


Me and my star mags of death will be present as well :french:
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Re: Operation: Rogue Element

Postby Matt » Sun Jun 19, 2005 12:35 pm

And to simulate the action of having to reload your weapon, everytime you have to wind the mag you will be required to remove the magazine from the weapon, wind it up, and then load again.


You can wind an entire Marui hicap at once and almost fire all 300 rounds before having to wind again. If you wind them hard, some of them shoot BBs out the top as well and won't do that if wound while loaded in the magwell. It's a great idea, but I wouldn't be surprised if you don't see people removing hicaps from the magwell because chances are they won't ever need to wind.

Oh, and I'll probably be at this game. Finally not too busy.
Last edited by Matt on Sun Jun 19, 2005 12:36 pm, edited 1 time in total.
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Re: Operation: Rogue Element

Postby Codex » Sun Jun 19, 2005 1:07 pm

Wow sounds like it would be, wish me and my friend could make it but we only have gas blow back handguns right now.

Edit: Sounds like it would be pretty fun, sorry I'm an idiot after I just wake up.
Last edited by Codex on Sun Jun 19, 2005 1:53 pm, edited 1 time in total.
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Re: Operation: Rogue Element

Postby Braddock » Sun Jun 19, 2005 1:12 pm

Codex";p="13114 wrote:Wow sounds like it would be, wish me and my friend could make it but we only have gas blow back handguns right now.


you guys will fit into one of the special roles. Those only require GBBs.
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Re: Operation: Rogue Element

Postby tommyboy » Sun Jun 19, 2005 2:21 pm

Dantes";p="13110 wrote:You can wind an entire Marui hicap at once and almost fire all 300 rounds before having to wind again.


This is true, but there have been many times I and others Iknow of have used hicaps, and have had to rewind them during a fire fight. This is the best that can be done at this point in time. This game is going to call for a decent amount of players on the field. and too many were just not going to come becuase they couldn't use a hicap. So the compromise was made. at least the bb load should sit about equal.
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Re: Operation: Rogue Element

Postby msawiel » Mon Jun 20, 2005 12:57 am

I have 2-5 guys interested in participating in the operation. This would be our first event/operation. What would be the best team to sign up for? Our goup (Alpine Commandos) is just getting started and is modeled after the German KSK. Our current weapons consist of (2) MP5 A4's, G36k, Aug, and a m16. We are hoping for 5 but most likely 2 of us will go.
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Postby Silent » Mon Jun 20, 2005 2:42 am

I would suggest skipping this Marine-hardcore op and wait for a better, more lain back one to be honest. But you're always welcome at games, and it's your choice, I'm just saying.

I am shying away from this Op because of the strict rules. But that's just me, not reflecting the opinions of VSN or any of the friends I have on here.
The coffee will generally taste better if the latrines are dug downstream from the mess area....

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