Game ideas for ~10 people.

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Game ideas for ~10 people.

Postby God » Fri Jul 22, 2011 7:58 pm

So, I'm having a game tomorrow and am planning on some games. At most, 12 will show, here are my current game ideas... If I'm missing anything, please, let me know.

General rules include:

BIO ammo only
400fps for AEGs using a .20 bb
550fps for bolt actions w/ .20 bb

ABSOLUTELY NO ALCOHOL consumption on the property. Getting drunk prior to coming on the property is just as bad or worst-

I will ask that people do not smoke this time, but if you must, make sure you take your buds(had no issue with finding buds last game).

No smoking near the house(inside the fence to the house in other words).

-------------------------

GAME STYLES:

Team deathmatch-last man standing
-kill other team, no respawns

Team deathmatch-medic
-kill other team, unlimited respawn, medic MUST be able to be able to "operate" on you(just barely touching won't count as I feel that's kind of lame...)
-Shot/wounded players may only crawl. But they may be dragged, picked up, or otherwise move by an external force.
-Medic may carry any weapon he/she wishes. Reason, military medics are trained in combat just as well as any other soldier. MEDIC MUST WEAR AN IDENTIFYING PIECE OF UNHIDDEN CLOTHING(will look for some red rags for armbands).

Capture the flag(or object)
-Do I need to explain this?
-UNLIMITED RESPAWNS(Must walk back to respective base)

Demolition
-Plant the "bomb"(will be a pistol case with a watch inside, watch must be set on a timer for 30seconds). Once bomb is set, defending team has to get to the bomb and stop timer.
-UNLIMITED RESPAWNS



Night games

Sniper hunt
-Snipers must evade patrols(or kill them) and find/kill the enemy team leader
-Sniper teams include one bolt action and 1 AEG. Sidearms have no limit.
-All non-snipers are deemed enemies
-All non-snipers may use their preference of weapon.


ZOMBIES!
-Survivors are armed with pistols and flashlights ONLY
-Zombies require 5 shots to kill(headshots yield NO BONUS), they have unlimited respawns, must drop to the ground and play dead for ATLEAST 30 seconds and/or until survivors are 20ft or more away.
-Zombies' goal is to touch survivors to turn them in to zombies, once you are zombie, holster your pistol/flashlight and hunt the remaining humans.
-HUMANS are trying to get from the barn to the lower field, then to the gate at the end of the field(possibly reversed)


Camp attack
-One team is sitting around chatting, optional guard/sniper. ALL MUST ACT AS IF THE ATTACK IS UNKNOWN.
-Opposing team is setting up an ambush on said camp. May attack at will. Standard TDM rules apply.

Splinter Cell game?
-One man must sneak in to enemy "camp" and steal documents.
-Spy may have any weapon he needs, knife kills are okay(just tap enemy on the back softly with hand).

This one needs discussion.


VIP
-2 man team consisting of a V.I.P. and his/her bodyguard.
-VI.P. is trying to kill the people who are after him.
-VIP wears my plate carrier, so it takes 3 hits to kill him.
-All non VIP/Bodyguard players are bounty hunters who wish to kill the two.
-VIP gets only a pistol(may borrow one of mine if wanted).


-POSSIBLY do a concealed weapons version of above.
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Postby Archangel 06 » Fri Jul 22, 2011 9:40 pm

One that my friends and I enjoy when we are looking for "quick action" in a smaller area, is what we call "Hot Swap" (creative, I know). Essentially you start out with randomly selected teams with equal or close to equal numbers. Start at opposite sides, and say go. First person gets hit, round is over and that person is now on the other team. No real winners or losers, but always a lot of fun.
Nasty wrote:TM preforms so well because all TM's have little fairies living in the hopups and gearboxes that give awesome accuracy, but as soon as you take them apart and modify them, the fairies fly away.

It is common knowledge.
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Postby Muskrat » Fri Jul 22, 2011 10:48 pm

Steal the Bacon

Its a paintball game that should work.

Split the players into 2 teams

Put a flag out in the open equal distances from the 2 start points of the teams

sound the whistle, the first team to get the flag and return it to there start location is the winner.
Option #2, return the flag to the other teams start location.

This game has always been fast pace with heavy fighting.
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Postby Patrick750 » Sat Jul 23, 2011 7:18 pm

I just don't think a camp attack game would work. If i was in that game i'd have my gun ready to fire and constantly scanning for cover/ possible ambush points. I think the surprise factor just won't be there as much as it could be.
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Postby Muskrat » Sun Jul 24, 2011 1:06 pm

Patrick750 wrote:I just don't think a camp attack game would work. If i was in that game i'd have my gun ready to fire and constantly scanning for cover/ possible ambush points. I think the surprise factor just won't be there as much as it could be.


Agreed, we tried to change up our paintball games by defending a base, does not work, it turns into a team death match, just like a regular scrimmage.
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Postby bog.men » Mon Jul 25, 2011 6:19 pm

our small team practice games mostly always end in we have a hill with a team that must defend it they are largely out numbered by a team that must take the hill (reach the top) no respawns
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Postby Tanto » Thu Jul 28, 2011 6:28 am

Blob Tag:
Best with 5-7 players (odd numbers work best, too many makes it too confusing)

Object:
Leave no opposition standing

Game starts off as Free-for-All, with everyone scattered over the play area. When someone gets hit, they are now open to join your team. First one to touch that player is who he folds in with, not necessarily who shot him.

ie, Players 1, 2, 3, 4, 5 start the game
1 shoots 2
3 tags 2
game is now 1v2&3v4v5
4 shoots and tags 1
1&4v2&3v5, and so on until all players are on the same team

Additional restrictions: You cannot stay within 5yds of a living teammate. Time limits may be applied at your discretion.
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Postby shakespeare » Thu Jul 28, 2011 12:40 pm

I might actually have my team try some of these out. Thank you!
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