-Shifty- wrote:Patrick750 wrote:my 2 cents vv
I think that there is just something unprofessional of walking around and sounding like a maraca. IMHO For the whole milsim purpose those should be left for the saw gunners
I love when people use highcaps. That way you can hear them coming
But following on Ivan, just cause highcaps make noise doesn't mean they should be banned. Limiting the number of highcaps and allowing unlimited midcaps is f***ing retarded. What's the difference between two 300 round highcaps and six 100 midcaps? If people want to use highcaps that's they're own choice. If you hate them, don't use them. Simple as that.
I'm sorry you don't understand the reasoning behind a few games allowing only two hi-caps but unlimited mids. I'll explain a little.
I know you're young, so you weren't here for the games where 5 guys in a fixed position, using box mags on their M4's. Killed everything that game near because of the 5,000 rnd box mags. The game was only fun for those 5 players.
Hi-caps are fine for skirmishes, but I consider their use at big games and ops, as bein bleeding retarded. I've seen groups of hicap whores winding and firing at anything and everything. They might as well have had SAWs. They were the kings of spray and pray.
One person carry 8 hi-caps equals 2,400 bb's. The same person carry 8 midcaps has 800 bb's. Two hi-cap mags is 600 rnds. Knowing that their rnds are limited. Leads to players using their rnds smarter. Thus leading to better and safer game play.
Now a lot of people are hesitant to buy midcaps, but seeing that there is a limited bonus to their use over hi-caps. Encourages players to buy midcaps.
In the future, at some games. You will see the number of midcaps being restricted. You will then see the advantage of SAW's without uping the FPS to unsafe levels