League Membership / Card Voucher System

Discuss anything and everything here that's Airsoft related.

Postby Merchant » Tue Dec 21, 2010 1:02 pm

I'm all for the idea...still wondering about the cards though...
User avatar
Merchant
Soldier
Soldier
 
Team: N/A
Posts: 461
Age: 34
Joined: Mon Jan 19, 2009 10:00 am
Location: Oregon

Postby Riddick » Tue Dec 21, 2010 1:05 pm

merchant, the card can be manipulated however the marking used to affix on the card could be something special. I have a hard time believing we would unknowingly create a black market for this.


are we being elite? we are trying to adopt a standard to increase the quality of players in the games. in way its doing that already with talks about sponsorships and age limits
User avatar
Riddick
1337
1337
 
Team: N/A
Posts: 10993
Age: 49
Joined: Fri Dec 31, 2004 2:49 am
Location: Overland Park, Kansas

Postby El Diablo » Tue Dec 21, 2010 1:05 pm

Tactical Church wrote:
El Diablo wrote:
For people who are already established are you letting them start at higher levels or does everyone start as 0?


To give me two cents again. I for one have noticed there are a good amount of respected players in this community that i would have no problem allowing them higher levels

but i would think it would be best if the majority of players would all start at zero


But for fairness sakes wouldn't it be smarter to just start everyone at 0? And have everyone work there way up?
The Fanged Bunny Raiders FTW!!

"HEY ITS THE RAINBOW WARRIOR!!"

"HONEY BADGER DON'T GIVE A SHIT!"
-Pacman
User avatar
El Diablo
Soldier
Soldier
 
Team: N/A
Posts: 173
Age: 29
Images: 1
Joined: Sun May 16, 2010 9:14 pm
Location: Aloha, OR

Postby Matt » Tue Dec 21, 2010 1:06 pm

That's an interesting thought. I think the whole process needs an overhaul from the beginning.

It starts with new player onboarding. They need to be educated about how the game works and how the rules work. It needs to be completely obvious, maybe with some sort of a sign off, "I agree and understand" sort of statement. Makes it great for later on down the line when you ban or blacklist them, because you can always remind them that they agreed to those terms.

Training is excellent too, there needs to be more. I'd also like to see more and better organized guides for mil-sim. Loadout lists, gear suggestions, what to buy and where to buy it. I made so many mistakes when I was new and wasted lots of money. I take a great deal of responsibility for this myself, in that I could arrange the website in better ways to catalog and share this information - this is one of my goals for the next AP.

I see a specific sub-set of people here on AP who are dedicated to the game and who want to do mil-sim. And I see players who don't care at all and they just want to have fun shooting BBs. There's game styles for both, there just needs to be a way to differentiate these two player groups and qualify or disqualify specific people from being included in some of these.

Some things just need to be made more exclusive if you want control over who's there.
Image
User avatar
Matt
1337
1337
 
Team: APST
Posts: 9645
Age: 44
Images: 12159
Joined: Fri Nov 26, 2004 3:32 pm
Location: Portland, OR

Postby Riddick » Tue Dec 21, 2010 1:08 pm

El Diablo wrote:
Tactical Church wrote:
El Diablo wrote:
For people who are already established are you letting them start at higher levels or does everyone start as 0?


To give me two cents again. I for one have noticed there are a good amount of respected players in this community that i would have no problem allowing them higher levels

but i would think it would be best if the majority of players would all start at zero


But for fairness sakes wouldn't it be smarter to just start everyone at 0? And have everyone work there way up?


everyone should start at zero to be fair. there would be a gradual move to begin the enforcement.
User avatar
Riddick
1337
1337
 
Team: N/A
Posts: 10993
Age: 49
Joined: Fri Dec 31, 2004 2:49 am
Location: Overland Park, Kansas

Postby Cap n pickles » Tue Dec 21, 2010 1:08 pm

You can make custom cards for cheap. Riddick, since i will be hosting 1 game at least once a year, i fully support this.

Maybe the major event promoters (And anyone else who plans on hosting games) should get together on AP chat to discuss idea's to get this up and running. It really is a good idea.
Image
"All our liberties are due to men who, when their conscience has compelled them, have broken the laws of the land."
William Kingdon Clifford
User avatar
Cap n pickles
1337
1337
 
Team: N/A
Posts: 3757
Age: 35
Joined: Tue Sep 02, 2008 8:25 pm
Location: The dalles, OR

Postby Tactical Church » Tue Dec 21, 2010 1:08 pm

El Diablo wrote:
Tactical Church wrote:
El Diablo wrote:
For people who are already established are you letting them start at higher levels or does everyone start as 0?


To give me two cents again. I for one have noticed there are a good amount of respected players in this community that i would have no problem allowing them higher levels

but i would think it would be best if the majority of players would all start at zero


But for fairness sakes wouldn't it be smarter to just start everyone at 0? And have everyone work there way up?


You have a good point El Diablo. It might even be more rewarding for everyone to rise in the ranks rather than start on a stated number
Never leave a man behind.
Image

Image
User avatar
Tactical Church
Soldier
Soldier
 
Team: N/A
Posts: 330
Age: 35
Images: 8
Joined: Sun Jan 15, 2006 4:34 pm
Location: Vancouver, Washington

Postby [HARPER] » Tue Dec 21, 2010 1:10 pm

Cap n pickles wrote:You can make custom cards for cheap. Riddick, since i will be hosting 1 game at least once a year, i fully support this.

Maybe the major event promoters (And anyone else who plans on hosting games) should get together on AP chat to discuss idea's to get this up and running. It really is a good idea.


Agreed on this matter.
"Don't worry guys I have a plan! ...I have no idea what im doing....."
User avatar
[HARPER]
Soldier
Soldier
 
Team: N/A
Posts: 352
Age: 33
Joined: Fri Apr 09, 2010 9:08 am
Location: Wilsonville, OR

Postby Merchant » Tue Dec 21, 2010 1:10 pm

Tactical Church wrote:
El Diablo wrote:
Tactical Church wrote:
El Diablo wrote:
For people who are already established are you letting them start at higher levels or does everyone start as 0?


To give me two cents again. I for one have noticed there are a good amount of respected players in this community that i would have no problem allowing them higher levels

but i would think it would be best if the majority of players would all start at zero


But for fairness sakes wouldn't it be smarter to just start everyone at 0? And have everyone work there way up?


You have a good point El Diablo. It might even be more rewarding for everyone to rise in the ranks rather than start on a stated number


It will also reveal who has a rep as a good player (or forum celeb), but doesn't get out and play, and those that may not even be known but are working hard at becoming a known and honorable player.
User avatar
Merchant
Soldier
Soldier
 
Team: N/A
Posts: 461
Age: 34
Joined: Mon Jan 19, 2009 10:00 am
Location: Oregon

Postby [HARPER] » Tue Dec 21, 2010 1:12 pm

Yeah kind of like me. Im not that known, but im doing my best to make AP better in different ways.
"Don't worry guys I have a plan! ...I have no idea what im doing....."
User avatar
[HARPER]
Soldier
Soldier
 
Team: N/A
Posts: 352
Age: 33
Joined: Fri Apr 09, 2010 9:08 am
Location: Wilsonville, OR

Postby Tactical Church » Tue Dec 21, 2010 1:20 pm

Matt wrote:That's an interesting thought. I think the whole process needs an overhaul from the beginning.

It starts with new player onboarding. They need to be educated about how the game works and how the rules work. It needs to be completely obvious, maybe with some sort of a sign off, "I agree and understand" sort of statement. Makes it great for later on down the line when you ban or blacklist them, because you can always remind them that they agreed to those terms.

Training is excellent too, there needs to be more. I'd also like to see more and better organized guides for mil-sim. Loadout lists, gear suggestions, what to buy and where to buy it. I made so many mistakes when I was new and wasted lots of money. I take a great deal of responsibility for this myself, in that I could arrange the website in better ways to catalog and share this information - this is one of my goals for the next AP.

I see a specific sub-set of people here on AP who are dedicated to the game and who want to do mil-sim. And I see players who don't care at all and they just want to have fun shooting BBs. There's game styles for both, there just needs to be a way to differentiate these two player groups and qualify or disqualify specific people from being included in some of these.

Some things just need to be made more exclusive if you want control over who's there.


Matt these are some really great ideas. Id Like to see all the above come into action any time soon.

My question is so.. so fare i am really liking all these great ideas but i dont want them to just be ideas. I want to help them become a reality. How do we do this?
Never leave a man behind.
Image

Image
User avatar
Tactical Church
Soldier
Soldier
 
Team: N/A
Posts: 330
Age: 35
Images: 8
Joined: Sun Jan 15, 2006 4:34 pm
Location: Vancouver, Washington

Postby Matt » Tue Dec 21, 2010 1:24 pm

The ranking data could also be stored on AP with your profile. We could setup some sort of way to either print your latest card or credentials, dated at the time of printing. Or some sort of mobile connectivity for fields/locations that can have it, to verify rank of a member. No need to mess with stamps or print shops to make cards for everyone. It's essentially like having an eBay feedback system for a member.

Costs nothing.

Gotta figure out how to qualify out-of-towners, but that's not too hard.
Image
User avatar
Matt
1337
1337
 
Team: APST
Posts: 9645
Age: 44
Images: 12159
Joined: Fri Nov 26, 2004 3:32 pm
Location: Portland, OR

Postby Merchant » Tue Dec 21, 2010 1:30 pm

Tactical Church wrote:
Matt wrote:That's an interesting thought. I think the whole process needs an overhaul from the beginning.

It starts with new player onboarding. They need to be educated about how the game works and how the rules work. It needs to be completely obvious, maybe with some sort of a sign off, "I agree and understand" sort of statement. Makes it great for later on down the line when you ban or blacklist them, because you can always remind them that they agreed to those terms.

Training is excellent too, there needs to be more. I'd also like to see more and better organized guides for mil-sim. Loadout lists, gear suggestions, what to buy and where to buy it. I made so many mistakes when I was new and wasted lots of money. I take a great deal of responsibility for this myself, in that I could arrange the website in better ways to catalog and share this information - this is one of my goals for the next AP.

I see a specific sub-set of people here on AP who are dedicated to the game and who want to do mil-sim. And I see players who don't care at all and they just want to have fun shooting BBs. There's game styles for both, there just needs to be a way to differentiate these two player groups and qualify or disqualify specific people from being included in some of these.

Some things just need to be made more exclusive if you want control over who's there.


Matt these are some really great ideas. Id Like to see all the above come into action any time soon.

My question is so.. so fare i am really liking all these great ideas but i dont want them to just be ideas. I want to help them become a reality. How do we do this?


Well it's Matt's website, so start there. If he his planning on putting in some new guides/features for the next AP website update then it would be awesome if he could share what he is working on so we know where he is going on there. I really like the idea of some good buying guides for newb's with some really in depth reviews from experienced techs.

As far as implementing a card system or a system of designating a game a mil sim game, or a trade plastic death for the hell of it style games, that is something Matt can also help on, but the weight of that will fall on the people who host a lot of the events, like Riddick.

Basically as a community we can say we want to see (blank) but it is up to the event organizers to step up and say at my events from now on we will implement ranking system X or what ever have you.
User avatar
Merchant
Soldier
Soldier
 
Team: N/A
Posts: 461
Age: 34
Joined: Mon Jan 19, 2009 10:00 am
Location: Oregon

Postby Tactical Church » Tue Dec 21, 2010 1:31 pm

Matt wrote:The ranking data could also be stored on AP with your profile. We could setup some sort of way to either print your latest card or credentials, dated at the time of printing. Or some sort of mobile connectivity for fields/locations that can have it, to verify rank of a member. No need to mess with stamps or print shops to make cards for everyone. It's essentially like having an eBay feedback system for a member.

Costs nothing.

Gotta figure out how to qualify out-of-towners, but that's not too hard.


O thats good thought. I Heard talk of like an AP app for iphone or droid was coming out. could we include in the app that ranking system?
Never leave a man behind.
Image

Image
User avatar
Tactical Church
Soldier
Soldier
 
Team: N/A
Posts: 330
Age: 35
Images: 8
Joined: Sun Jan 15, 2006 4:34 pm
Location: Vancouver, Washington

Postby Riddick » Tue Dec 21, 2010 1:34 pm

Matt wrote:The ranking data could also be stored on AP with your profile. We could setup some sort of way to either print your latest card or credentials, dated at the time of printing. Or some sort of mobile connectivity for fields/locations that can have it, to verify rank of a member. No need to mess with stamps or print shops to make cards for everyone. It's essentially like having an eBay feedback system for a member.

Costs nothing.

Gotta figure out how to qualify out-of-towners, but that's not too hard.


there you go matt.

Can you make a iphone app? or a android app? Then the mobile issue would even be simplier.

I am very down for the system you have proposed matt. But like I said all the "other" hosts have to get on board with the idea and use it. This is much better than doing a age limit or sponsorship.
User avatar
Riddick
1337
1337
 
Team: N/A
Posts: 10993
Age: 49
Joined: Fri Dec 31, 2004 2:49 am
Location: Overland Park, Kansas

PreviousNext

Return to Community General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests