Chefzilla wrote:You guys are dreaming if you think that anything will 'abolish' hackers. This is starting to sound like the He-Man Woman Haters Club.
This hobby attracts all kinds of people and that includes the COD playing crowd. We should be trying to find ways to teach the newest players the right way to do that.
When people show up for a game and are put on teams: 1. Go over all the rules as a whole and 2. Team leaders do the same. 3. As people are playing teammates should be policing one another along with admins.
And most importantly Admins need to enforce rules and know them as well.
If we stopped all the grab a$$ at the beginning of a game and actually had a real safety briefing a lot of this will not be necessary. Then if people are breaking the rules then punish them accordingly. Not only will this stop a lot of the hacking but then it will weed out the bad players.
I really thought a lot of this was common sense.
Yeah this. There aren't nearly as many complaints about these problems at well organized games with a solid briefing both by the game promoter and the company COs.
Still though, if we ever want to have consequences for breaking those rules, accountability can be important. Hence the ideas Rick has. It's hard to to ban "anonymous fucktard #12."
Osmo C wrote:I think everyone generally recognizes the importance of having an accountability system. Once a promoter implements a registration system, others are sure to honor it as long as it is sensibly-designed. It doesn't make sense to have multiple systems in use.
It seems natural to me that Airsoft Pacific would take the lead in developing such a "universal" registration system. AP has long track record of successfully serving as a go-between for players and event organizers. Absent concerns about one entity "holding too much power," the economies of scale (synergies) are obvious. Player registrations could be connected with forums accounts, potentially making verification easier. Player IDs could also record whether a player has a waiver on file. This could even be a prerequisite to getting a card.
Important considerations in developing this system:
- Having the individual or organization issuing cards be well-respected and trustworthy
- Preventing ID forgery and misuse / impersonation
- Being able to verify player identity, age, and team affiliation
- Producing IDs quickly and at a reasonable price
- Maintaining player records while keeping personal info secure
- Providing incentives for players to initially adopt the new system
I'm all for building a better system like this, but it won't happen over night. I also believe that it shouldn't even be done if it's "half assed" and nobody should be required to use a janky system. Hence the reason why I have not brought anything like this to the public, I will not launch a system like this and require anyone to use it unless I believe it's perfect. Until then, when I host games I'll do my best to make sure everyone understands the rules and we'll do our best to kick the rule breakers out.
It has to be well implemented, otherwise people will not use it. In the past I've seen a lot of knee-jerk reactions here on AP, folks saying "You want a league, well here's a free proboard website I setup, go sign up!" Those never work.
In the mean time we (AP and APST) are hosting
some events that will be exclusive only to members of established teams. Now don't get your panties in a bundle if you don't belong to a team, this is only a FEW select events and we may also allow teams to vouch for individuals. The point being, somebody is responsible for who's attending, the teams are. If we got a problem with somebody? Who are they with? Team TURD? Well then I talk to the CO of Team TURD and have them straighten their guy out. If he ends up on the admin's shit list a second time, we don't invite him back.