Alien_Hunter wrote:You know somebody on some other website I was browsing suggested the 'plungers' that open car doors because they're strong enough to push open whatever valves. Maybe some kind of potato gun?
Reeko wrote:use laser tag beams. have a flashy RPG, but the grenade doesnt have to hit anything, the tube has a laser tag laser on it, which destroys a vehicle if you hold it on the vehicles receiver for long enough. Then on all of your vehicles, put a cutoff switch hooked up to the beam receiver some how. So when the rpg hits it, it can shut off all the guns and engines. And maybe have it hooked up to pyro that makes some smoky little explosions.
you might have to be an physicist to pull it off, but it would be great for scenario games
Jester316 wrote:I recently built one that was powered by compressed air from a bike pump. Worked great until I over pressured it and the connections blew. Rember that SCH40 PVC is not rated for air pressure. I'm ging to redo the connections and not over pressure it anymore. They are only really useful against vehicles in games though...
Jester316 wrote:Reeko wrote:use laser tag beams. have a flashy RPG, but the grenade doesnt have to hit anything, the tube has a laser tag laser on it, which destroys a vehicle if you hold it on the vehicles receiver for long enough. Then on all of your vehicles, put a cutoff switch hooked up to the beam receiver some how. So when the rpg hits it, it can shut off all the guns and engines. And maybe have it hooked up to pyro that makes some smoky little explosions.
you might have to be an physicist to pull it off, but it would be great for scenario games
Or use one like mine that shoot mini-nerf vortex rockets 100+ yards... The sound of the impact will let everyone know it's been hit...
Part of the problem too is you didn't correctly prep the surfaces that you were gluing....
Jester316 wrote:Part of the problem too is you didn't correctly prep the surfaces that you were gluing....
Lies! I slathered the goop on the thing and put it in the hole...
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