dom186 wrote:The main problem I see with this, and all other forms of digital camo, is that they don't disrupt the siloette of a human enough. Multicam does a very good job at this as it uses fading browns AND green as it's base layer, and then uses many other browns in the shape of stones or other natural objects to further disrupt the human figure by blending it into the environment better. Digital camo does not do this as effectively as it uses digital rectangles, not natural shapes, to form it's camoflage thus making it easier for someone to spot the unnatural shapes. A-tacs seems to be the same as it uses large fading patterns throughout but no other layer of pattern on to of smaller sized objects to disrupt the shape, if you can follow me.
The best example I've seen of this is looking at Ehobbyasias water transfer camo. If you look at the guns, it is much harder to identify the sindividual pieces of a weapon when compared to a-tacs, making the camo very effective at disrupting the human perception of the weapon, even at very close range, which is the point of camouflage. A-tacs doesn't do this, thus making it less effective. Do you guys understand my logic?
Deathlycobra wrote:I think ATAC would be the perfect for maybe a PMC loadout.
When I build one I will use this camo.
dom186 wrote:And as an FYI, I am in no way trying to degrade the cool factor of this camo. It looks AWESOME! I'm just questioning it's effectiveness. I do think this will work better than the typical digital pattern, but that's just my opinion.
Also, remember when ACU came out and everyone thought that it was so cool??? And turns out it sucks really bad. I'm just being the devils advocate
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