

Weapon and FPS Regulations:
CQC Weapons Platforms (P90, MP5, UMP, pistols, etc) - 350FPS
Combat Rifles (M4, M16, G36, AK47, etc) - 400FPS
Support Weapons (M249, M60, M240b, RPK, etc) - 400FPS
DMR Weapons (M14, SR25, SL8, etc) - 475FPS*
Bolt Actions - 550FPS
-DMR and Bolt Platforms have a minimum engagement distance of 50ft
-DMR Platforms must be PHYSICALLY INCAPABLE of fully-automatic fire.
THIS WILL BE A MIDCAP-ONLY EVENT. Box magazines are only to be used on pre-authorized support platforms (as listed above). Do NOT show up with an M4 and a box mag. Participants caught using "hi cap" magazines will be asked return to the staging area and may only re-enter the game once their magazines have been approved by an administrator. Repeat offenders will be asked to leave the field.
Special Weapons
Each force will be allotted a certain number of special weapons, which will be regulated differently for each team.
A special weapon is defined as any Support Weapon, Designated Marksman Rifle, or Sniper Rifle. For strategic purposes each faction will only be aware of their own allotted number.
Hand Grenades rules:15 foot diameter, explodes where it lies unless it propels bbs.
Allowed:
Tennis balls or other light weight items that are made to look like a grenade are acceptable for a simulated grenade
Tornado, or other airsoft grenades that propel bbs are acceptable
Not allowed:
Home made propelling grenades
Heavy weight metal or other material used as a simulated grenade
ThunderB simulated flash bags: These will be used by admins only for game purposes
Safety kill: If you have the drop on someone, (the person has no idea you are there and is completely taken by surprise) and you are within twenty feet you can safety kill someone, by saying "Safety Kill"