
Hosted By: Black Sierra Productions
Where: SniperZden - 20794 French Prairie Rd NE St Paul, OR 97137
When: January 17th. (Camping 16th)
Cost: $30
Prepay: Expired
WAIVER FOR EVENT
Camping indoc will start at 2pm sharp on Saturday. Please do not arrive onsite before then as there will be controlled parking and camping placement.
Saturday Timeline
1400 Field opens for camping
1430 Early Registration/Chrono begins
1900 Early Registration/Chrono ends
Gameday Timeline
0800 Chrono and Indoc begins:
0930 Formation/Safety Brief/Overall mission scope
0945 Move to command location
1015-1030 Begin Event
1530-1600 End Event
1600-Raffle Giveaway (small but cool)
-There is firewood on the field. So, camping the night before should have a warm campfire available!
-No Alchohol on the field...or at the camp. That shit is a no-go after the last fiasco that took place there
-There will be a Port-0-Potty for those that need to take a dump...
-Ammo and misc supplies will be available saturday and sunday
Uniform:
-NATO Based (mulitcam, marpat, tan, ACU, 3-color, ): US (NATO)-MARPAT
-Inter'n Based (Woodland, Tiger, OD, Flora): Russian (New-Axis)
Any specific questions concerning camo...submit in the thread
**BIO AMMO ONLY FIELD**

BIO Ammo Prices
.20g 3,500ct $15.00*
.23g 5,000ct $20.00 <--(limited qty)
.25g 3,500ct $15.00*
*Event Special:
Buy 2 bags for $25.00 (.20g or .25g only)
Sponsors: (clickable banners)


RULES-
Table of Contents:
I. Registration
1. Age Restrictions
2. Team Minimum
3. Registration Fees
4. Waivers
II. Event Rules
III. Velocity Limits
1. All Primary Weapon Systems
2. Sidearms/GBB pistols
3. Bolt Action/ Sniper
IV. Engagement Ranges
V. Gear Requirements
1. Scenario
a. Eye Protection
b. Clothing
c. Magazines
d. Hearing Protection
VI. Hits and Outs
1. Lethal Hits
2. Hits that Don't Count
3. Friendly Fire Always Counts
4. How to Die
VII. Game Play Mechanics
1. Scenario
a. Communications Array
b. Artillery
c. Commander Immunity
2. Jobs
a. Engineer
b. Demolition
c. SOF
d. Squad Leader
e. Commander
3. Communications
a. Radio Usage
VIII. Devices and Props
1. Communcations Array
2. Explosive Packs:
3. Artillery Rounds:
4. Bridge passage identifiers:
5. Special Mission Items:
IX. Staff, Crew, and Spectators
1. Administrators
2. Camera Crew
I. Registration
1. Age Restrictions:
All participants under the age of 18 must provide a Black Sierra Productions waiver signed by their parent with emergency contact information. The minimum age for attendance is 14.5.
2. Registration Fees:
Entry fee is $30 per individual.
a. If you are a no-show on game day, you will forfeit your event payment.
b. If you are ejected from the event for poor conduct, you will not receive a refund.
4. Waivers:
Each Participant is required to sign a Black Sierra Productions event waiver. (if you do not already have one on file)
II. Event Rules
1. Always wear approved safety eyewear and headwear during the live scenario. See section 5. Gear Requirements for safety goggle and face protection requirements. Do not remove your eye protection unless instructed by an admin that the area is clear and the mission is over.
2. Do not test fire your replica in the designated "no fire zones". The only acceptable place to fire will be the range and during the live scenario on location.
3. All replicas in safe-zones have magazine out, safety on. Sidearms remain cleared, safed, and holstered.
4. Do not point your replica at anyone unless you are involved in a scenario and intend to shoot them.
5. Do not fire at any people without proper eye protection, including non-participants, or animals.
6. No drugs or alcohol on the premises.
7. Carry replicas in boxes, bags, or carrying cases while transporting on or off the field.
8. Remove all of your gear and trash from the location when you leave.
**Horseplay will not be tolerated. Individuals who choose not to comply to these rules will be subject to ejection from the event without refund. Individuals who are ejected from the event can or will also eject their respective team at the same time. This is a safe and professional atmosphere. There may be vendors, military or law enforcement on the grounds. Be professional, your actions in their eyes is the standard from which they will view the community as a whole.
III. Velocity Limits
1. All Primary Weapon Systems:
All primary weapon systems including AEG', shotguns, gas SMG's, and others must not exceed 400fps with .20g
2. Sidearms / GBB pistols:
All GBB pistols and pistol sidearms must also not exceed 400fps with .20g
3. Bolt Action and AEG "DM" or "Sniper":
400fps with .20g (1.5j) for full/semi auto rifles OR 550 fps with .20g (2.8j) for bolt action.
IV. Engagement Ranges:
1. AEG's (400 fps): No less than 10ft
2. Bolt Action: No less than 60ft. (20 yards)
3. Unsafe play will result in immediate ejection
V. Gear Requirements
a. Eye Protection: All participants MUST wear eye ANSI Z87.1 rated eye protection that fits closely to the face. Do not remove your eye protection while on the field.
b. Clothing:
Helmet is NOT REQUIRED
Mouth guard is RECOMMENDED
Long Sleeves are RECOMMENDED
Long Pants are REQUIRED
Boots are REQUIRED OR SIMILAR ANKLE SUPPORTING FOOTWEAR
Gloves are RECOMMENDED
Kneepads RECOMMENDED
Hearing Protection: RECOMMENDED
**CONFLICT EUROPE in some cases may use blank firing replicas to provide a more immersive atmosphere. These replicas exceed 89.1db and can cause hearing damage. Participants willfully accept responsibility for their own actions if they choose not to use hearing protection.
c. Magazines:
AEG: No magazine restrictions, BUT please be mindful of a realistic weapon system.
Pistol: No Magazine restrictions
Shotguns: No Shell limit or restrictions.
VI. Hits and Outs
1. Lethal Hits:
Any hits to the gear or body of the participant count as a lethal impact. The player will return to the team respawn location.
2. Hits that Don't Count:
In some case, not all hits count as an actual hit. Ricochets that bounce from walls or doors before hitting you do not count.
3. Friendly Fire isn’t Friendly and it does Count!
4. How to Die:
a. Clearly yell "HIT HIT HIT" and stand up hands in the air and turning AWAY from the point of impact.
b. Place a red rag on top of your head and move back to the team respawn point.
c. Do not TALK, Do not complain, Do not argue, Do not motion to other teammates, Do not talk on your radio while "dead"
d. Move completely back to your respawn point. (it is part of the scoring system)
e. Failure to comply to these rules will result in immediate ejection from the event.
5. How to Respawn:
a. Move into your team respawn area: (clearly marked area)
b. Check in with the respawn monitor.
c. Check in on the radio or physically with your commander vector you to your assigned squad.
d. Get back into the fight.
6. Safety Kill
A single safety kill can be employed in the event you have the drop on ONE person at extremely close range. This range is to be considered 10ft or less, while their back is to you and have NO idea you are there.
a. YELL SAFETY KILL
b. Non-Negotiable. You get it called on you, you go out.
c. You can't safety kill more than ONE person per incident. Let the group pass to a safe engagement range and shoot them otherwise.
VII. Game Play Mechanics
1. Scenario Continuous Mission/Maintenance
a. Communications Array: The Communications Array must be deployed in an outlying outpost region of the playfield. This allows the Commanders to use their radio network by establishing a satellite uplink.
1. Mechanics are the only people that can build, handle, or move the communications array.
2. Successful destruction of the array results in a 15 minute black out of command net.
3. Must be rebuilt by a Mechanic in order to resume function.
4. May be disassembled and moved to an alternate location by a Mechanic, but results in Command net being down until it is rebuilt.
5. Can only be destroyed by a combat engineer. (turning the control prop).
b. Artillery: Artillery will be placed at an admin specified location near the main command base for each team.
1. Must be built and maintained by Mechanics
2. Requires communications array to be established prior to use.
3. Requires ammunition aquired from enemy held ammunition dump.
4. Can be destroyed with 2 demolition packs.
c. Commander Immunity
1. Can NOT be blown up by artillery
2. Can be shot by enemy rifle fire
e. War of Attrition: Conflict Europe is based on the concept of a war of attrition. When you are hit, you will go to your respawn point, and then check in with your commander and he will take note of your untimely demise and revector you out to your squad in the fight....or allocate you to a mission block.
2. Jobs:
1. Engineer: Identified by armband. Only player allowed to “repairâ€