I would like to be able to give a little back to the fields' owner. So I'll be asking for $5 donantions. You don't have to pay but it'd be nice to give David something for letting us use the land.
LOCATION: 56035 Timber Road. Vernonia, OR 97064
Start time, 10:00
Age limit, 16+
Price: $5 donations
When: Sunday, June 1st
Start Time: 10:00 (be there early to chat and BS)
Field Pics here
Standard AP Safety Rules apply.
AP waiver
If you don't have an AP waiver on file. You need to bring one.
No box mags or beta mags unless you have an actual support weapon
Directions:
LOCATION: 56035 Timber Road. Vernonia, OR 97064
Directions: Take HWY 26 west out of Portland. Go up the big hill and through the tunnel, after the tunnel you will go down a big hill. at the bottom of the big hill(Timber Junction)turn Right on Timber Road. After about 5 miles you'll cross a bridge, field will be on the left side. Parking area will be set up and marked.
Here is a map for the people who like to get lost



Standard Field and Safety Rules:
The following rules are for the safety of the players. Those who are unable to follow these rules will be considered unsafe players and will not be welcome at future games and events.
Always wear eye protection in the form of goggles, masks, or shooting glasses, or safety glasses. Never remove your eye protection while on the battlefield. Regular prescription glasses are NOT acceptable as safety eyeware. Must meet ANSI Z87.1 standards and wrap around the face.
Do not fire in the deadpool (or designated "safe-zones") or through it. If you must testfire your replica, take it into the hot-zone and fire it there.
All replicas in deadpool or safe-zones have magazine out, safety on, muzzle cap fixed. Sidearms should be holstered and on safe.
Do not point your replica at anyone unless you are involved in a game on the battlefield and intend to shoot them.
Do not fire at any person without proper eye protection.
Do not fire at non-participants, including animals.
No illegal drug use will be permitted. No alcohol use before or during a game.
All "real" weapons including but not limited to firearms and fixed-blade knives are NOT allowed at games. Folding utility knives and pocket knives are allowed as an essential part of survival kit, but they may not be used in game-play.
Carry replicas in boxes, bags, or carrying cases while transporting gear on or off the field. Do not remove your replica from it's case near a public highway, instead carry your gear in it's case to the designated staging area for the game.
Remove all of your gear and trash from the field when you leave.
Standard FPS Limits:
Chronographs are used before games to test all replicas present. Any replicas that test too high will not be allowed in play. No exceptions will be made, please research upgrades and how they effect your replica before purchasing or installing them. All of the following velocity limits are with .2g BBs.
Fully/Semi Automatics - 400 fps (1.5j)
CQB/Indoor - All under 330 fps (1j)
Sniper Rifles (Bolt Action ONLY) - 550 FPS (2.8j)
*Limits Measured with .20g B
Rules of Engagement:
As a new player you'll want to know how these simple game mechanics work so you'll understand what to do in skirmish for different situations.
HITS & OUTS
- Anyone hit by a BB is hit and out.
- If you are "hit" during a game, 1) immediately yell "HIT!" as loud as you can, 2) place an orange or bright red bandana over your head, 3) walk back to the designated deadpool with the bandana clearly visible at all times. (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable). Hold your replica in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game.
- Ricochet BBs do not count as hits.
- Hits to your replica do not count as hits.
- When in doubt about a hit, call yourself out.
SAFETY KILLS
When you are too close in range to be comfortable taking a shot, you can call out "SAFETY KILL" on the player in your sights. Any clean shots with no cover under 30 feet are good candidates for safety kills. Do not call it unless the kill is already a given. Always honor safety kills when they are called on you just like honoring a "HIT". Safety kills can only be called on one individual at a time, not on entire groups. "SAFETY KILL" must be said loudly, as to simulate actually firing. Silence can only be maintained if you can tag the other player out. You must be able to point your replica and call "SAFETY KILL" on every person if there is more than one.
RUBBER KNIFE KILLS
Players are allowed to "tap out" other players with rubber or plastic knives made for safe Airsoft use. Touch your opponent with your rubber knife and simply tell them that they're dead. Contact should be no more than a tap; there's absolutely no slashing, throwing, hitting or martial arts physical contact allowed. Contact must be made with a rubber or plastic replica of a knife, sticks and other objects do not work. DO NOT tap another player in the head, neck, face or groin. Players eliminated by this method should try and acknowledge their hit/death silently.
SNIPER SAFETY
Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) call a safety kill, b) wait until they move to a safe range or c) relocate to a safe range. Do not fire at targets closer than 60 feet.
BLIND MAN
This is called whenever a non-player enters the battlefield, or when a player enters the battlefield without eye protection. All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it each player is expected to sit down and wait until "Game on" is called to continue the game. If necessary, game coordinators will explain the game to the non-participants.
IF LOCAL POLICE ENTER THE FIELD
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the deadpool in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the deadpool each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by removing any equipment that appears threatening to them. Gameplay is not commenced until we explain the situation and are allowed to continue.
Items you SHOULD bring:
• ORANGE OR RED DEATH RAG
• Water
• Some Snacks
• A great attitude (lets call our hits and have some fun!)
Grenade/203 Rules
Grenade rules are in effect for bunkers and building structures only. The general rule is that if a grenade object lands in the structure that you occupy, you call yourself hit (this means if 4 guys are piled into a small room, they're all dead). Only objects cleared for grenade rules can be used as grenades. This includes NON-METAL grenade replicas, and foam or nerf projectiles fired from M203 launchers. If you have an item that you're not sure would pass for a grenade, show the game coordinator and ask.
Grenades cannot be picked up and thrown back, for purposing of keeping it simple... Once it lands it explodes.
EXPLOSIVE DEVICES AND HOMEMADE PYRO ARE NOT ALLOWED. If you have simulated Airsoft grenades built for Airsoft, please clear them with the game coordinator beforehand. Be prepared to make a demonstration.
Don't be upset if others don't notice your grenade, everyone should try their best to honor these types of kills but sometimes they can go unnoticed during a firefight. This is merely a modified rule to help keep games flowing when structures are heavily fortified.