Dancin' at the Zombie Zoo

It has been a warm and dry summer. As meteor shower ushered fall in and Halloween comes closer as strange events hit the news in the Portland area. Then on Friday Night October 28th a streak of white was seen in the sky to the North West and all night a strange green glow.
Saturday October 29th Scappoose Field 9AM (Game start at 10) to 4PM
Local authorities scrambled, dragging along Dr. Leaned Zahrdoz. At 0300 all contact was lost with the local Police, the last transmission heard by dispatch was "This is Dr. Zahrdoz, Please contact Special Agent Thompson of the NSA, tell him that I was right, it has come!"
Reporters have been kept from the area, several agencies with the government are swarming to the area. Your 6 man team is employed by one of these agencies. You were flown in from headquarters early this morning. And trucked in. Your briefing was short. There was little information for you to work off of.
1. Get the Doctor back alive and recover what ever the object was that fell from the sky.
2. Do not let the other agencies get them… AT ANY COST!
3. You are on your own. Radio in when you get to the LZ
4. No Chainsaws
Team assignments:
Due to the nature of this game, you MUST have 5 to 6 players to form a team only.
Uniform is anything you wish to wear.
Each member will need a Death Rag (Red or Orange) and a Zombie Rag... This Rag must NOT be red or orange. Yellow, Day-glow Green, White.. All OK.
Each team must have a way to transport the object… Stretcher, footlocker, old smelly blanket…
The Object: It will be beneficial to have at least one person with protective clothing. Only one set of protective clothing will be on the field… ONLY ONE! It belonged the Doctor's assistant, he does not need it any more. (Sorry Igor.) If your team does not have this type of clothing, you can draw straws on who can die by touching the object.
Respawn Rules: If you are shot or Zombified, you must return to your team's start point. You may not come back into the game until you have three team members in the respawn. So, if half of your team dies, it would be helpful to your team if you have only two people alive to get back to your start point and regroup. If you do not respawn as a team, you could be in trouble all alone! You may not reload them on the field. All loose BB's (Not in Magazines) should be stored at team start points.
WARNING: DO NOT SHOOT THE ZOMBIES FULL AUTO!!! SINGLE SHOT ONLY TO THE CHEST ONLY!!!
Doing so will cause the game to end and all the other players being mad at you. If your weapon is Auto only, controlled burst only. Zombies may be shot IN THE CHEST as near as 10' (Ten Feet).
Zombies, what more can I really say about Zombies, they are so cute… Shoot them only in the chest, you found out that it does not do much good it only knocks them down. DO NOT LET THEM TOUCH YOU! If a Zombie touches you, you immediately pull out a "Zombie Rag" If you are a Zombie, you may not use any weapons. If you are shot in the chest, your butt must make contact with the ground. After becoming a zombie you take a route back to your start point (See Respawn Rules.) You may if you wish go after members of other teams if you happen to run across them. (Anybody wearing a mask is a Zombie) Zombies may use limited communication of one or two grunted words. (There is back story for this. If you must, ask after the game.)
Civilians: They are not targets and they are not on teams, if you find one they may be able to help you find the object! Civilians are limited to a handgun (50 rounds max) or un-armed. Civilians do not ReSpawn. Civilians automatically become Zombies if killed, they remain Zombies until the end of the game.
Game starts at 1000 (10 AM), if you are not there before hand to get your briefing packets, you will not play unless you want to be a Zombie. You must Register your team by Registration Form:
http://thespetsnaz.com/event/zombie_reg.aspx
Team Assignment Page: http://www.thespetsnaz.com/events/
Top team gets 10 tickets for their members over 21 to:
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