OP: Shasta Burning - Chiloquin Oregon Oct 08

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OP: Shasta Burning - Chiloquin Oregon Oct 08

Postby Variable » Sat Sep 17, 2005 9:00 pm

This is the first OP hosted by the Oregon Tech airsoft team (OITA).
The location is in national forest lands around a no longer in use campground (exact directions will be posted later).

(Background)
The disputed border region between the countries of Fragistan and Pineland has been the site of many small skirmishes in the last two years. Recently there has been a sharp buildup along the border, each nation has planted outposts directly across the border from one another.

Along one such Fragistanish outpost is a new mobile air defense site that has been commissioned to shoot down any enemy aircraft that stray over the border.

8 October 2005: A PAF (Pineland Air Force) fighter carrying experimental weapons flies to close to the border and get shot down. Forces from the nearest Pineland outpost are dispatched to recover the experimental weapons, forces from the nearest Fragistan outpost are dispatched to do the same.

The Operation will consist of 3 missions; escort, assault/defend, and objective location.

Teams:
Fragistan - US Woodland/Marpat, Britt woodland
Pineland - Russian, German, OD, black
Indig personell - Civillian clothes, with guns (fresh OITA recruits)
If these teams are unbalanced, changes will be made on the spot (armbands)

For those driving a long distance camping is available, however the facilities are primitive. The water at this place has been shut off so you'll need to bring your own, but there is an outhouse.
Important: Bring food and water, the nearest town is about 30min away.
A little bit farther down the road there is campground in the Collier State Park with all the amenities of home for those less inclined to ruffin’ it.
Collier State Park
(541) 783-2471
46000 Highway 97 N

The tentative time table for the weekend follows.
Friday 4pm: OITA rep will have signs set up pointing the faithful to the campground/AO, will lead people in and show them around.
Saturday 9am: start gearing up.
10am: Briefing for mission 1
12pm: Lunch
1pm: Briefing for mission 2
3pm: Briefing for mission 3
5pm: Operation ends. Eating/skirmishes begin.
Sunday: Skirms for anybody still around. CTF, Attack/defend, sniper hunt.




SAFETY RULES (As copied from the Glorified Skirmish 3 thread, because those were good)

1. Always wear eye protection in the form of goggles, masks, or shooting glasses, or safety glasses. Never remove your eye protection while on the battlefield. Regular prescription glasses are NOT acceptable as safety eyeware. Must meet ANSI Z87.1 standards and wrap around the face.

2. Do not fire in the deadpool (or designated "safe-zones") or through it. If you must testfire your replica, take it into the hot-zone and fire it there.

3. All replicas in deadpool or safe-zones have magazine out, safety on, muzzle cap fixed. Sidearms should be holstered and on safe.

4. Do not point your replica at anyone unless you are involved in a game on the battlefield and intend to shoot them.

5. Do not fire at any person without proper eye protection.

6. Do not fire at non-participants, including animals.

7. No illegal drug use will be permitted. No alcohol use before or during a game.

8. Leave real steel firearms at home! Real steel and Airsoft DO NOT MIX.

9. Carry replicas in boxes, bags, or carrying cases while transporting gear on or off the field. Do not remove your replica from it's case near a public highway, instead carry your gear in it's case to the designated staging area for the game.

10. Remove all of your gear and trash from the field when you leave.

Rules of Engagement:
As a new player you'll want to know how these simple game mechanics work so you'll understand what to do in skirmish for different situations.

HITS & OUTS
- Anyone hit by a BB is hit and out.
- If you are "hit" during a game, 1) immediately yell "HIT!" as loud as you can, 2) place an orange or bright red bandana over your head, 3) walk back to the designated deadpool with the bandana clearly visible at all times. (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable). Hold your replica in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game.
- Ricochet BBs do not count as hits.
- Hits to your replica do not count as hits.
- When in doubt about a hit, call yourself out.

SAFETY KILLS
When you are too close in range to be comfortable taking a shot, you can call out "SAFETY KILL" on the player in your sights. Any clean shots with no cover under 30 feet are good candidates for safety kills. Do not call it unless the kill is already a given. Always honor safety kills when they are called on you just like honoring a "HIT". Safety kills can only be called on one individual at a time, not on entire groups. "SAFETY KILL" must be said loudly, as to simulate actually firing. Silence can only be maintained if you can tag the other player out. You must be able to point your replica and call "SAFETY KILL" on every person if there is more than one.

SNIPER SAFETY
Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) call a safety kill, b) wait until they move to a safe range or c) relocate to a safe range. Do not fire at targets closer than 60 feet.

BLIND MAN
This is called whenever a non-player enters the battlefield, or when a player enters the battlefield without eye protection. All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it each player is expected to sit down and wait until "Game on" is called to continue the game. If necessary, game coordinators will explain the game to the non-participants.

IF LOCAL POLICE ENTER THE FIELD
This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the deadpool in plain sight, leaving their guns in the field. Upon reaching the deadpool each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by removing any equipment that appears threatening to them. Gameplay is not commenced until we explain the situation and are allowed to continue.
*edited for clarity on police situations
Last edited by Variable on Sun Sep 25, 2005 9:47 pm, edited 3 times in total.
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Postby Silent » Sat Sep 17, 2005 9:17 pm

I read the entire rules, and I think you've set this up very thoroughly, however I think that the subject of the Local Police entering should be addressed a bit better, call this, safety critisism, hehe

It's great what you have so far, but I don't think that having the players walk back from the field even with their firearms over their heads is a good idea, what we have done in the past for a situation like this is whenever we see a police officer or anything like that we immediately yell "GUNS DOWN, MAGS OUT" or something very close to that. Everyoen drops the mags out of their replicas and sets them on the ground, then, keeps both hands in sight at all times. Hopefully nothing like this will happen, but it has happened in the past.
The coffee will generally taste better if the latrines are dug downstream from the mess area....

- US Army Field Manual, circa 1860
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Postby Variable » Sat Sep 17, 2005 9:30 pm

Thanks for the constructive critisim. I didn't feel like retyping the rules, since ours would be identical to OPGS's, so I did the good ol copy paste :)
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Postby Silent » Sat Sep 17, 2005 9:33 pm

hehe ok, :-)
The coffee will generally taste better if the latrines are dug downstream from the mess area....

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Postby Rogue Reaper » Sat Sep 17, 2005 10:45 pm

Plagerism is the sincerest form of flattery
I Like My Motorcycles Loud And My Firearms Quiet. ~ Me
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Postby Silent » Sun Sep 18, 2005 1:46 am

Troy you are always a big bundle of love... <cough>
The coffee will generally taste better if the latrines are dug downstream from the mess area....

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Postby Garrett » Sun Sep 18, 2005 10:45 am

who all is going to this game?
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Postby msawiel » Sun Sep 18, 2005 12:07 pm

Alpine Kommandos will be there!!.. Finally an OP in our neck of the woods :)
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Postby Variable » Sun Sep 18, 2005 3:51 pm

Little sniper: Most of OITA as well as plenty of our fresh recruits (evil grin), and KSK are who we have on the books so far.
This isn't an age limited game, but you have to be able to get yourself there.
Last edited by Variable on Sun Sep 18, 2005 3:52 pm, edited 1 time in total.
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Postby Garrett » Sun Sep 18, 2005 3:57 pm

sorry i wont be at this game. to fare away.
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Postby Nox » Sun Sep 18, 2005 6:28 pm

I'm there, just gotta get bb's and get my batteries fixed.
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Re: OP: Shasta Burning

Postby Bubba » Mon Sep 19, 2005 1:31 pm

The Bubba will be there.
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Postby Niall » Mon Sep 19, 2005 2:05 pm

What is the campsite situation?
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Re: OP: Shasta Burning

Postby Raziel » Mon Sep 19, 2005 2:37 pm

I'll be going to a wedding that weekend.
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Postby Variable » Mon Sep 19, 2005 4:20 pm

Niall: There are two options.
The OP staging area used to be a campsite, so there are sites with firepits there as well as an outhouse, but no running water anymore. You can camp there if you don't mind bringing your own water and such. OITA camped there during the spring and had a great time shooting at each other all weekend.
About 10 minutes from the staging area farther south on hwy 97 is Collier State park which has more operational camping facilities (showers, water, noisy neighboors, etc). Collier park can be reached at: (541) 783-2471, 46000 Highway 97.

The road to the A/O will be marked by a sign Friday afternoon and saturday.
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