GS3 info

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GS3 info

Postby Capt DOA » Wed Jun 06, 2007 7:43 pm

Ok, below is a break down of GS3:

Also, to help in getting a better idea of who "plans" to attend this event.
Sould off Which side you plan to roll with :tank: for this event. A running list of players will be keep here in this Topic. If you see your team listed, please advise with a head count for your team:

Updated 6/13/07
MIG - Mugambi Internation Guard/Commandos

Capt DOA
baron556
Heretic
Braddock
Dogsoldier
Knuckles
ZEUS
Dantes
Nocte
CommonSnipe
Bull
Schmitty
Lui
D-unit
The Toad
Viking67'
Junto
Renagade
Bubba
Tank
Kendodude
Opheim
WolfPup
Tombstone
Duke
KI113R


NWATT-Desert Rats (2) pending names
OITA (10) pending names

:ak: MIG

-

MNTF - Multinational Task Force


Jc
Fenneo
TraumaHound
Mausersniper
Zephyr
Kyle
Emily
Msawiel
Rukus
Trefz
Dynamic Rabbit
Ashby
Coleman
DoubleDread
Hayes
Kosty
Tunnel Rat
DevilDoc
Bell
Jollyroger
Punk
Swofford
ValhallaViking
Norseman
Bulldog
Monk
Hotcurry
Echo
Elite Sniper
Chang
Vine
Sparks
Schneider
Lt. Savy
Orskog
Order_66
CLextreme
Collins Thor
Halladay
Jack 'Thor'
DAVE
Variable
Littlesniper101
Silent Sniper
Gewehr
Predator
'HI-CAPA
Smow'
Unseen
Ghost'
Risen
Whitey'
Tuttle
Saber



Alpine Kommandos (6) pendings names



:ak: MNTF


SATURDAY JUNE 23:

1500 - CHECKIN BEGINS
1800 - AIRBORNE TRAINING (1 HR)
1900 - DINNER SERVED IN DINING HALL
2000 - COMMAND LEVEL MEETING (CO/XO/PL/SL attend)
2100 - OPEN TIME

SUNDAY JUNE 24:

0400 - AIRBORNE TROOPS WAKE UP
0500 - ALCON WAKE UP
0530 - AIRBONE DEPLOYMENT
0600 - MNTF/MIG DEPLOYMENT
0630 - BEGIN MISSION
1330 - ENDEX (end of excersize)
1400 - RAFFLE AND AWARDS
1500 - BREAK DOWN AND CLEAN UP


OP: Gallant Saber III RULE SET:

WEAPONS AND SAFETY

1. Always wear eye protection in the form of goggles, or masks that seal around the face.
2. Never remove your eye protection while on the field.
3. Regular prescription glasses are NOT acceptable as safety eyewear.
4. Eyewear must meet ANSI Z87.1 standards and wrap around the eyes.
5. Do not point your replica at anyone unless you are involved in a game on the battlefield and intend to shoot them.
6. Do not fire at any person without proper eye protection.
7. Do not fire at non-participants, including animals or private property.
8. Leave real steel firearms at home! Real steel and Airsoft DO NOT MIX .
9. No edged weapon or tool may be used for combat purposes.
10. DO NOT FIRE AT TARGETS CLOSER THEN 25 feet


STANDARD FPS LIMITS:

1. Chronographs are used before games to test all replicas present.
2. Any replicas that test too high will not be allowed in play.
3. No exceptions will be made, please research upgrades and how they effect your replica before purchasing or installing them.
4. All of the following velocity limits are with .2g BB’s. All limits Measured with .20g Plastic Airsoft BB’s
a. Fully/Semi Automatics (including SAWS) - 400 fps (1.5j)
b. Sniper Rifles (Bolt Action ONLY) - 550 FPS (2.8j)
5. Bring your own Magazine for chrono
6. BBs will be provided
7. Event staff will conduct the Chronograph
8. ALL ROCKET LAUNCHERS must be approved by Chrono Staff as safe.

SNIPER SAFETY

1. Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet.
2. If you have no sidearm and find yourself too close to the opposing force, you may either
a. call a BANG BANG kill
b. wait until they move to a safe range
c. relocate to a safe range.
3. Do not fire at targets closer than 60 feet.

BANG BANG RULES

If you encounter a player closer then 25 feet, you may "BANG BANG" kill them by yelling out "BANG BANG" loudly! BANG BANG kills are not a TACTIC, they are a safety measure. You are not simulating a "knife kill" or "silent kill" you are providing a courtesy to the player you are shooting. O r Yell safety Kill

SNIPER RULES

1. Snipers MUST HAVE A SPOTTER. Lone snipers will not be accepted at the event.
2. Sniper teams MUST HAVE A RADIO.
3. Snipers major role is COMMUNICATION and RECON.
4. Snipers secondary role is to take out SPECIFIC TARGETS that must be approved through chain of command - READ: NO TARGETS OF OPPORTUNITY


HITS AND REGEN RULES

HITS

1. Call only your own hits.
2. A bb striking any part of your body or gear is a hit.
3. Bbs that ricochet offer other surfaces (players, trees) are not hits.
4. If you think you are hit then you are.
5. Any calling of other players hits, argument over hits or other unsportsmanlike conduct will result in all parties being declared dead by a Battlesim OC.
6. If at any time a Battlesim OC tells you are hit proceed to your regen area.
7. All players must have a red cloth “dead ragâ€
Last edited by Capt DOA on Wed Jun 13, 2007 7:35 pm, edited 13 times in total.
4th MGSF Bn.
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Postby Stash » Wed Jun 06, 2007 8:24 pm

If you haven't already, register on the Battlesim forums so you can have access to the private forums. That way you can discuss your stratgies privately!
Yeah, pretty much
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Postby Flak » Wed Jun 06, 2007 11:08 pm

thank you!!! (kneels and bows repetatively)
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Postby Bulldog » Thu Jun 07, 2007 12:27 am

MNTF all the way, woot wooooot.
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Postby Hotcurry » Thu Jun 07, 2007 8:08 am

I will be playing Marine (woodland Marpat).

I will be coming with DevilDoc and my son (DoubleDread).

I signed up as an SL, but I have no idea how that's getting handled.

Any of you loners who want play Marine are welcome to join us.

...I will not, however be up at 0400 with airborne. Yikes!

BTW- any of you old farts who don't think camping is in the cards for you, the site is about 3-5 miles from Randel, which sports some very divey (cheap) "motels".
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Postby msawiel » Thu Jun 07, 2007 8:13 am

10-16 Deutsche fur MNTF.
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Postby Tombstone » Thu Jun 07, 2007 9:36 am

All of Mithril is turning out for the guard. Lookin forward to seeing you there DOA.
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Postby Capt DOA » Thu Jun 07, 2007 1:29 pm

Tombstone wrote:All of Mithril is turning out for the guard. Lookin forward to seeing you there DOA.


Good to see you guys are going to make the trip also.

BTW: Whats the head count for you guys coming.
4th MGSF Bn.
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Postby Nightshade » Thu Jun 07, 2007 2:07 pm

I'm sure everyone has realized it, but APST is staying true to our origins from GS:II and are running as the personal guard to VanHoosling on the Mugambi side.

Sucks to be the Americans, really. I'd say I'm sorry in advance but I'm really not.
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Postby Knuckles » Thu Jun 07, 2007 2:13 pm

The Professional Airsoft Contractors will also lend it's mighty arm to VanHoosling and the MIG.

The 'Contractors fight for whom we want-and this time we choose to fight on the side that wins.
Please buy your gear from Rick Fisher; perhaps he can buy a Life.
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Postby Variable » Thu Jun 07, 2007 2:39 pm

A firerteam from OITA is there as Mugambi guards.
Last edited by Variable on Fri Jun 08, 2007 1:45 pm, edited 1 time in total.
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Postby Deleteplz » Thu Jun 07, 2007 2:56 pm

variable wrote:A fireteam from OITA is there as Mugambi guards.

I'm there with Tim!
Last edited by Deleteplz on Fri Jun 08, 2007 1:49 pm, edited 1 time in total.
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Postby msawiel » Thu Jun 07, 2007 3:02 pm

Nightshade wrote:Sucks to be the Americans, really. I'd say I'm sorry in advance but I'm really not.


Gute Sache bin ich nicht amerikanisch! Du bist ebumst! ;)
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Postby Catch22 » Thu Jun 07, 2007 3:10 pm

Come on Mike... You need to join the rest of us (Oregon players) and go MIG!
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Postby Beran » Thu Jun 07, 2007 3:12 pm

you will be provided with goats, chickens, maybe a virgin or two, and whatever spoils you can carry off of the dead occupational forces.
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