GRID 18: REDUX Questions and Answers

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Postby Kro » Tue Jul 07, 2009 12:21 pm

Its going to be 90 v 110
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Postby Helo » Tue Jul 07, 2009 12:23 pm

Kro wrote:Its going to be 90 v 110

Number of snipers per side Kro, not totals.
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Postby Wombat Six » Tue Jul 07, 2009 3:30 pm

Nox wrote:Hey Matt, any idea of there are restrictions yet on bolt action users and whether they have to wear a ghillie - and what the number is per side?
Also, are snipers restricted to 'proper ghillies' or can there be variants? (I am building a Leshy, which is a Russian variant)


If it's going to be anything like the last couple of operations, I had two to three bolt platforms on my side. I don't expect this count to change much. Running a bolt platform is terribly boring for a lot of kids (yes, kids), so it never seems to turn into "sniper warz!" like all the kids want it to.

I can't speak in an official capacity for the game rules, so if Matt comes down with a proclamation, I'll alter my feelings, but, frankly, as far as the National Guard goes, I'll take any half-decent scout with a good bolt platform and camouflage (ghillie, leshy, whatever) that I can find. All I ask is that if you're on the Corporation side, you wear a bright yellow flag on your back so as to, erhm, help your CO identify where you are on the field ;)

Also, Matt, what level of MOPP is sufficient to guard against death or injury in the event of the release, intentional or accidental, of the chemical weapon? I'm assuming MOPP 4?
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Postby Matt » Tue Jul 07, 2009 4:12 pm

Sniper/spotter allocation will be up to your CO. My suggestion for them would be to have 1 sniper/spotter team per platoon. Based on the numbers of this OP, that would make 3 sniper/spotter teams per side. Make sure they have radios, allow them to act as REAL scout sniper teams and actually relay valuable information to your team. You aren't just crawling in the bush and counting kills.

If you aren't on a designated sniper/spotter team for your side, I would recommend not running with a bolt action rifle. You will better serve your team with a regular assault rifle, a SAW, or at least a DM platform. If a bolt is all you got, we will still let you use it. You gotta understand, having a field full of crawling kids with bolt action guns who aren't communicating with each other or working together as a squad is gayer than the purple tele-tubby.

If you want to be on those designated teams - apply for access to your private forum and make yourself heard so that your CO can make the best use of you in the OP. Both forums should already have threads for specialized weapons platforms, I would start by posting in those about your bolt action and your desire to be on a sniper/spotter team.
Last edited by Matt on Tue Jul 07, 2009 4:17 pm, edited 1 time in total.
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Postby Nox » Tue Jul 07, 2009 4:13 pm

Thank ya sir, just didn't know if there was a game cap to it, or if it was up to our CO's.
Appreciate the answer.
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Postby Abaddon » Tue Jul 07, 2009 4:19 pm

Matt wrote:gayer than the purple tele-tubby.


I'm at work right now and I literally busted out laughing and spit water all over my computer when I read that. All sorts of wierd looks from over cube walls and other offices.
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Postby Helo » Tue Jul 07, 2009 5:36 pm

Wombat Six wrote:Also, Matt, what level of MOPP is sufficient to guard against death or injury in the event of the release, intentional or accidental, of the chemical weapon? I'm assuming MOPP 4?

No level of protection will save you from our toxins Mwahaha
But seriously, it's probably just airborne. I can't see it being a blister agent and a pulmonary bioweapon. So just a mask, MOPP 0/1 if you must.
Matt, we expect a full thesis paper on the structure and effects of Bio Agent 22 ;)
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Postby Snake_Eyes » Tue Jul 07, 2009 6:06 pm

I also want to know if it would mix well with my bbq sauce.
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Postby Variable » Tue Jul 07, 2009 6:15 pm

Agent 22 (K-[22-(diisopropylamino)methyl]-O-methyl hydroxide methylphosphonothioate) is an extremely toxic substance whose only application is in chemical warfare as a nerve agent. As a chemical weapon, it is classified as a weapon of mass destruction by the United Nations in UN Resolution 687. The production and stockpiling of VX was outlawed by the Chemical Weapons Convention of 1993.

With its high viscosity and low volatility, Agent 22 has the texture and feel of motor oil. This makes it especially dangerous, as it has a high persistence in the environment. It is odorless and tasteless, and can be distributed as a liquid or, through evaporation, into small amounts of vapor. It works as a nerve agent by blocking the function of the enzyme acetylcholinesterase. Normally, an electric nerve pulse would cause the release of acetylcholine over a synapse that would stimulate muscle contraction. The acetylcholine is then broken down to non-reactive substances (acetic acid and choline) by the acetylcholinesterase enzyme. If more muscle tension is needed the nerve must release more acetylcholine. Agent 22 blocks the action of acetylcholinesterase, thus resulting in sustained contractions of all the muscles in the body. Sustained contraction of the diaphragm muscle causes death by
asphyxiation.

Effects
22 is the most toxic nerve agent ever synthesized for which activity has been independently confirmed, although unsubstantiated claims that some of the Novichok agents developed by the former Soviet Union are up to eight times more potent than 22 have yet to be proved or disproved. The median lethal dose (LD50) for humans is estimated to be about 1 milligram through skin contact and the LCt50 for inhalation is estimated to be 10–20 mg•min/m³.

Early symptoms of percutaneous exposure (skin contact) may be local muscular twitching or sweating at the area of exposure followed by nausea or vomiting. Some of the early symptoms of a 22 vapor exposure to nerve agent may be rhinorrhea (runny nose) and/or tightness in the chest with shortness of breath (bronchial constriction). Miosis (pinpointing of the pupils) may be an early sign of agent exposure but is not usually used as the only indicator of exposure.

Treatment
Primary consideration should be given to removal of the liquid agent from the skin before removal of the individual to an uncontaminated area or atmosphere. After removal from the contaminated area, the casualty will be decontaminated by washing the contaminated areas with household bleach and flushing with clean water. After decontamination, the contaminated clothing is removed and skin contamination washed away. If possible, decontamination is completed before the casualty is taken for further medical treatment.

An individual who has received a known nerve-agent exposure or who exhibits definite signs or symptoms of nerve-agent exposure should immediately have the nerve agent antidote drugs atropine, pralidoxime (2-PAM), and diazepam injected. In several nations the nerve agent antidotes are issued for military personnel in the form of an autoinjector such as the United States military Mark I NAAK.

Atropine works by binding and blocking a subset of acetylcholine receptors (known as muscarinic acetylcholine receptor, mAchR), so that the build up of acetylcholine produced by loss of the acetylcholinesterase function can no longer affect their target. The injection of pralidoxime regenerates bound acetylcholinesterase.
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Postby Variable » Tue Jul 07, 2009 6:19 pm

Information as to persistence and effect of the agent on MOPP gear is unavailable at this time.
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Postby Sleepy » Tue Jul 07, 2009 6:28 pm

How are we simulating MOPP gear?
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Postby Wombat Six » Tue Jul 07, 2009 6:59 pm

I would say it should be much like Steel Talon: it must be actual MOPP gear--you can obtain "used" suits from some surplus stores and gas masks from the same. I think we had someone with a few "loaner" suits for Steel Talon, but I don't recall actually seeing them deployed, even if I did watch the main village get attacked repeatedly with the nerve agent.

If it's a nerve agent (as the intelligence report above leads me to believe it is), then you'd want MOPP 4, as it would be effective on skin contact, and it would soak right through standard clothing.
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Postby Helo » Tue Jul 07, 2009 7:20 pm

I stand corrected. Didn't think it was a nerve agent, that shit is nasty.
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Postby Wombat Six » Tue Jul 07, 2009 7:52 pm

Also, of 69 folks enlisted with the National Guard, I see 13 in the private group. I know some of these are folks who aren't AP members, but the rest of you, to quote a wise man, come on you sons of *******, do you want to live forever?!
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Postby Kro » Tue Jul 07, 2009 11:10 pm

Will there be cell phone service somewhere on the field/area of SA?
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