[OP] OP: Jungle Strike (11/8-11/9)

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Event Information (view in calendar)


Starts: Sat Nov 08, 2014 7:45 am
Ends: Sun Nov 09, 2014 1:30 pm
Duration:1 Day, 5 Hours, 45 Minutes

Re: OP: Jungle Strike (11/8-11/9)

Postby Vernichtung » Sat Oct 25, 2014 9:15 pm

Hey Riddick, few questions... Are the orchards back in play? Are we allowed to pitch camp in them? Also due to easily accidental friendly fire, may you restrict civilian clothes by color instead of arm bands? Can't wait for the game. :)
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Re: OP: Jungle Strike (11/8-11/9)

Postby Riddick » Sat Oct 25, 2014 11:29 pm

Orchards are in play and you camp in them. Cannot change uniform rules. Accurate target designation is part of the game and follows the theme of this event.
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Re: OP: Jungle Strike (11/8-11/9)

Postby Cyclops » Sat Oct 25, 2014 11:40 pm

If anyone does use the orchards PLEASE PLEASE don't go way outside of the field. Try to keep the game inside. Maybe use the road and maybe 50ft into the orchard.

Also if anyone knows " MetraDirty" have him pvt msg me if he still needs a ride. I have no problem doing so but I don't like shuffling things around the last minute if we waits till then. THX
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Re: OP: Jungle Strike (11/8-11/9)

Postby Jester316 » Sun Oct 26, 2014 4:48 am

Cyclops wrote:If anyone does use the orchards PLEASE PLEASE don't go way outside of the field. Try to keep the game inside. Maybe use the road and maybe 50ft into the orchard.

Also if anyone knows " MetraDirty" have him pvt msg me if he still needs a ride. I have no problem doing so but I don't like shuffling things around the last minute if we waits till then. THX


Why not use the whole orchard? It makes the game more interesting, and allows for better flanking movements. Or do you just not want to get taken from behind?
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Re: OP: Jungle Strike (11/8-11/9)

Postby Cyclops » Sun Oct 26, 2014 9:32 am

No one likes being taken from behind. I remember one game where there was like 3 guys going way out in the orchard. The young guys on our side decided to go after them. So there was like 20 of them that decided to go after them. Not smart move guys and a waste of time. You want to flank someone do it right and on the playing field. We need to teach these new kids a lot. For example
1. Call your hits. If you THINK you got hit just call it.
2. Dead man don't talk!
3. Walk ALL the way back to respond! If your walking back to respond and hear the horn it doesn't mean your back in.
4. Your chest plate is not bullet proof. Your still shot.
5. Don't yell at others you've think you've shot. Thru a scope it may look like it but most of the time your Bb falls before you get there. Everyone does this. What to do move closer to them and keep shooting them.
6. No complaining about hacking! Everyone needs to work on this one. Try to keep a positive aptitude and make sure others are having fun.

I hope the newbies are reading this and will try to do there best. Stay in the game and play honorable. If we "FOAD" see some of these new guys hacking (100% with out a doubt) we will go for the hurt shots so maybe you will think about maybe I should have walked back instead of go behind and hide behind a tree for a minute then jump back out and play . Heal rags in play yes BUT if your shot you stay where you got shot and wait for a medic. Don't go running to someone to have them put your heal rag on. I've seen this in almost every game and 90% is from the younger side.

Over all with Sped, PF, Foad we need to show these guys how to play. We have even friendly fired upon our team mates so they have to walk about due to attidude adjustment or not calling their hits. I hope you guys will give it a try as well. Not the same but what ever you think works best. Try to keep it fun. With one hacker brings others so if we can keep those numbers down the better the game will be and actually see which side is a better side.

OK done ranting for now.
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Re: OP: Jungle Strike (11/8-11/9)

Postby Cyclops » Sun Oct 26, 2014 9:32 am

double post sry
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Re: OP: Jungle Strike (11/8-11/9)

Postby Rentax » Sun Oct 26, 2014 2:28 pm

Cyclops wrote:No one likes being taken from behind.

I know many girls (and guys for that matter) who would disagree.
Cyclops wrote:I remember one game where there was like 3 guys going way out in the orchard. The young guys on our side decided to go after them. So there was like 20 of them that decided to go after them. Not smart move guys and a waste of time.

Sounds to me like those younger guys needed a lesson in threat assessment and appropriate tactical response. I will agree that at a standard airsoft event you see this kind of problem all the time. However, this is a MilSim event, which means the leaders of your fire teams should keep their men in check and wait for orders from their unit leader, and on up the line. A Milsim event is a great time to teach younger players these types of tactics and gameplay, and help them understand there is a bigger picture and needs to be kept in mind even if they can't see it from where they are on the field.

Cyclops wrote:You want to flank someone do it right and on the playing field.

I didn't know that there was a wrong way of flanking. Successful and unsuccessful yes, but wrong.?.
As for flanking "on the play field" The orchards make up between 30% to 40% of this AO. Limiting the usage of these areas dramatically changes the playability of the field and creates bottlenecks that can be held by a handful of players at several key spots on the field. Opening the orchards up forces players to learn situational awareness, and creates a greater possibility of a threat coming from an unexpected direction therefore the need for 360 degree security becomes important, from the top down, which in my opinion is yet another thing we need to be teaching to new players.
(Besides which is we set a limit to how far into the orchard a person can go then we'll get into arguments over whether he was too far in and out of play so his shots don't count and that can be just as messy)

Anecdote:
Several years ago I admined a SOTA event out at Sniperzden. The unit I was admining was a 12 man SF unit, they were on the far end of the field and moved into one of the orchard to assess the situation in front of them before moving pushing forward. The enemy at the top of the hill in front of them were completely unaware of their presence, because they didn't think anyone would be behind them and their situational awareness had become laxed. The unit I was with was about to move up and take out the enemy when a second 12 man SF unit took out the men and quickly came over the hill in force. I watched as the opposing SF unit called "on line" and moved into the treeline straight at the unit I was admining. 6 men pushed straight in as 6 flanked right and then enveloped to wipe out the entire unit I was with. They took only 2 or 3 casualties themselves. It was as close to textbook as I have seen on the airsoft field, beautifully manouvered, and executed 100% in the orchard.

Keep in mind Milsim events are for players looking for something beyond a typical airsoft event. I expect players at a Milsim event to know about the basics, calling their hits, dead man don't talk, walk all the way back to respawn, etc. I don't disagree that these are problems we face in airsoft, but I see these problems out of new players, the first person shooter elite players, and the bad habit hacker type players. Moving into a Milsim style of play, where you have a unit of guys depending on you and that unit is tasked with a job, and that job might deny the enemy the points he needs to win the event, THIS style of game play, this level of dependency upon others to do their jobs and make sure you are doing yours, these problems are the problems I worrying about when I hit the field on game day. The rest of that shit will fall in place because if I hear my dead men talking I will tell them to shut it and if I see my guys not calling their hit's I'll call it for them, because that is what teammates are for.

When at a Milsim style event I expect not only more from the players, but also more from my event host. I hope there are a sufficient number of admins to help solve problems as they arise. Rick usually relies on player admins and only 1 or 2 actual admins. I hope to see more than that out there because it sounds like he's adding some new things and new things means more stuff to go wrong.

Friendly Fire, friendly fire... this always comes up and this is always an issue, but there is really only 1 reason for it, not identifying your targets. Target identification, target identification, target identification. If you can't guarantee the person is a target, then they are not a target. Does this mean that the other person might be an enemy? Yes, but without proper identification they are NOT a target.
End of argument. As for not calling your hits because you got friendly fired earlier, don't punish the other team because your teammates are incompetent at target identification. Punish your team by calling yourself out and heading back to spawn and when they lose that objective point say we would have had it, but blue one blue fire caused that loss. It'll make them look bad and make you look sympathetic to the media. Oh wait this event doesn't have media coverage because it's a game, stop cheating or go home.

This event should be fun, unless I'm mistaken, it's one of Rick's first real "Milsim" events and I hope it goes off without a hitch because I'd like to see more of this kind of thing from Rick. I think the Milsim style of game play is something that many players shy away from because they find it intimidating, or it's not the FPS game style that they want it to be, but I think Rick is trying to make Milsim accessible to a larger range of player and giving players a base to jump off from without killing the bank. This is a good place to learn about Milsim, and to teach newer players the skills they need to advance in both airsoft and milsim alike. I don't disagree with most of what Cyclopses has said here (except the orchard part) I just think that when you step into a more Milsim style of game play your accepting the responsibility of being on a larger team, and accepting that your actions effect that team. Whether that means learning a new style of play, doing jobs you find boring, or just playing fair and calling your hits it all has a positive effect for your team, and in turn a positive effect on the overall game.
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Re: OP: Jungle Strike (11/8-11/9)

Postby Dexter » Mon Oct 27, 2014 7:34 am

Me + anywhere from 1-4 for brown team. Let's assume +2 for now.

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Re: OP: Jungle Strike (11/8-11/9)

Postby phiz » Mon Oct 27, 2014 3:38 pm

WARNING ORDER [WARNORD] ISSUED OCTOBER 27, 2014, 15:00 hours, PDT

TO: Revolutionary Armed Forces of Colombia—People's Army (FARC- Fuerzas Armadas Revolucionarias de Colombia)
TO: ICE COMPANY - ALL UNITS

SITUATION:
We have confirmed intel of impending action by the Colombian Military and the US DEA at our employers base of operations. We have reason to believe that an significant but unknown number of hostile forces will be inserting to attack and destroy our employers manufacturing base and supply routes at or around 11:30. We expect company sized hostile forces with light arms with MMG/HMG support.

ORDERS:
ALL UNITS are ordered to report to 20794 French Prairie Rd NE, St Paul, OR 97137 on NOVEMBER 8, 2014 no later than 10:15 hours, ready to execute an escort and a defensive role. You must bring liquid, ammo and food for a 4-6 hour operation in the field.

THE COMPANY BRIEFING WILL OCCUR AT 10:15 PDT exactly. OPORDs and FRAGOs will be issued at that time. Squad assignments will be issued at that time. Stragglers will be swept into a special squad with special assignments. Don't be a straggler.

See additional intel on mission objectives here: http://freepdfhosting.com/72d1c9d034.pdf

No further intel will be offered for reasons of OPSEC. Questions should be address directly to me via secure channel.

Existing squad leaders please PM me directly so you can be added to the roster.

Observe, adapt, destroy.

That is all.
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Re: OP: Jungle Strike (11/8-11/9)

Postby Wisenheimer » Mon Oct 27, 2014 3:43 pm

PF hunting for the 1st time....

I'll be looking for you, Phiz!
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Re: OP: Jungle Strike (11/8-11/9)

Postby Dexter » Mon Oct 27, 2014 4:34 pm

Updated to me +4 fairly positively and counting.
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Re: OP: Jungle Strike (11/8-11/9)

Postby Shortbu » Mon Oct 27, 2014 5:29 pm

Jester316 wrote:Does she really want to be called "Half Squat" around a bunch of internet commandos who like big boobs, small waists, and 4 teeth?

She has no choice...
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Re: OP: Jungle Strike (11/8-11/9)

Postby Shortbu » Mon Oct 27, 2014 5:30 pm

ogrejager wrote:
Jester316 wrote:Does she really want to be called "Half Squat" around a bunch of internet commandos who like big boobs, small waists, and 4 teeth?


More importantly, is she 18 yet?

Yup.
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Re: OP: Jungle Strike (11/8-11/9)

Postby Shortbu » Mon Oct 27, 2014 5:33 pm

Wisenheimer wrote:PF hunting for the 1st time....

I'll be looking for you, Phiz!

Good luck...
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Re: OP: Jungle Strike (11/8-11/9)

Postby ogrejager » Mon Oct 27, 2014 6:04 pm

phiz wrote:WARNING ORDER [WARNORD] ISSUED OCTOBER 27, 2014, 15:00 hours, PDT


That's all pretty high tech and big wordish for a drug cartel.

"Hombres, be here at 10:15, shoot da military."

Roger.
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