by Seagreen » Mon Dec 04, 2006 2:24 pm
Firstly, you should have your gear in order when you show up. You will come into the scene gear checked and bagged. We will have a chrono on station, but that is about the ONLY issue we should have concerning "out of game" issue...other than payment for you lazy folk.
Bubby, if you can't differenciate a scenerio game versus a skrimish I can't help you. If you recall, I said, you are in game (in the CQC sense) when you hit the fence and are ushered to your starting location. This might be a bit confusing to someone who hasnt participated in CQC3. Or watched the video. This is a call out style mission. You will only participate in ONE mission and then you will GO AWAY. There will be no loitering. You will come, plan, execute, and exfil. It is that simple. This is the reason that when you hit the scene you are in game. There isn't much time to lose. You should have a solid understanding of how to take down a building, not just just a room or two. You will need to develop a team SOP before the event for dragging teams, sweeping teams, and unit command. You should also have a negociator that can stand on station if communication with the people inside is a possibility.
This is a great deal more in depth than the last 3 mission template. There is much more to do. There is a great deal more player freedom in the way you approach the scenerio. We create the scenerio, you solve the problem.
"5 color Woodland....it's the new thing."