AP: "Sniper Shoot" Competition.

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Postby Seagreen » Fri Dec 22, 2006 5:17 pm

There has been quite a lot of positive activity on this topic, Im glad there has been such a postitive reaction.

There are a few open ended questions:

-Mono, if you can get to the position, shoot, shoot again, and still not be seen, you have proven you can move skillfully. The closer the shot, along with shot placement, will be the criteria for the score.

-Again, this is a single operator event. No tandems on this one. This is all about your personal skill set, and to see who has the skills.

-The type of replica you use is totally up to you. The velocity limit for the event is tenatively 600fps w.2's....bolt, gas, or AEG. So this is all about what you want to do with it. If you have the hot AEG or you want to crank your Tanaka to the limit, feel free.

*These velocity limits will only be in play for this event. In no way should anyone misunderstand that the velocity limits being utilized (after APL approval) for this event will be allowed on a regular play field...because THEY WON'T.

I'll certainly keep you posted with details for the event. We need to sort out a location that is going to present both a challenge and fun for the participants. I would think this event could be run by March. (Given all the CQC type games, I will not step on any toes or undermine another scheduled event) This should give any of the would-be participants time to set up some personal camoflage if they so desire, repair their replica or upgrade it for the event, or work on your low crawl for the next month and a half.




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Postby yandle » Fri Dec 22, 2006 5:21 pm

Seagreen wrote:-The type of replica you use is totally up to you. The velocity limit for the event is tenatively 600fps w.2's....bolt, gas, or AEG. So this is all about what you want to do with it. If you have the hot AEG or you want to crank your Tanaka to the limit, feel free.

*These velocity limits will only be in play for this event. In no way should anyone misunderstand that the velocity limits being utilized (after APL approval) for this event will be allowed on a regular play field...because THEY WON'T.
-

quote for emphasis.
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Postby Seagreen » Fri Dec 22, 2006 5:25 pm

Also, I forgot to add, as with any AP run event, the cost will be reasonable. This is a specialty event so I won't try to stick it to any participant.

Right now with costs and personell needs, it should end up being between $10-$20 for the full day of deep sneaking, man killing, fun.
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Postby Mono » Fri Dec 22, 2006 5:52 pm

There was some talk about a scout/sniper course that would allow you to upgrade your sniper system to 650fps and still be able to use it at AP events, so long as you could prove that you passed the course and attained certification. The thought process behind it being that more accurate shots (apparently the system shooting at 650fps was considered to be much more accurate than the same system at 550fps) were safer than slower shots in that you could place your shots in their center of mass more consistently. Is the 600fps tentative as in 'might be lower', or is there any possibility of it being upped to 650fps maximum? My gun, being spring operated, will almost certainly NOT be firing that hot, just to let you know.
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Postby Vidar » Fri Dec 22, 2006 5:54 pm

Sweet. I can definately meet that. I was thinking that if it was like $50, that would be out of my price range, even for an event this awesome.

I'm already doin' my tuning and training for this. If I'm comin', it'll be a blast.
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Postby Seagreen » Fri Dec 22, 2006 6:02 pm

Mono, insurance negates the high velocities. 550 is the roof for coverage.

This event will not have human targets, so we can play with higher velocity kit safely.
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Postby Mono » Fri Dec 22, 2006 6:20 pm

I forgot to clarify: I'm talking specifically about the fps limit for this event, not in conjunction with a raise in the actual AP designated fps limit, specifically because it has no human targets. So in this competition, and this competition only, is it going to be possible to raise the fps limit to 650?
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Postby Seagreen » Fri Dec 22, 2006 6:23 pm

After the provision for increased FPS is approved, the limit will remain 600fps. If there is a solid argument as to why it should be increased to 650, Ill listen to it....and it better be in PM format.

If a debate of some form starts in this thread about velocity...Ill just make everything 550fps and be done with it.

So, if you have concerns about the velocity, we can talk...via PM.
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Postby Vidar » Fri Dec 22, 2006 6:58 pm

The only problem that I can forsee is somebody accidentily nailing one of the spotters. I'd hope that the competitors would all be good enough to not shazaam up like that, but still, if I were a spotter, I'd bring goggles, or at least shooting glasses, just to be safe.
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Postby supporter » Fri Dec 22, 2006 7:00 pm

NinjaOwnsTheNight wrote:The only problem that I can forsee is somebody accidentily nailing one of the spotters. I'd hope that the competitors would all be good enough to not f**k up like that, but still, if I were a spotter, I'd bring goggles, or at least shooting glasses, just to be safe.


Its a good idea, but why would you shoot a spotter? If you shoot the spotter, they know where the shot came from and will be able to pinpoint your location.

On topic, this looks like fun. I'll have to play hookie from school and work and fly up there for this.
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Postby Pope_Alex_Kaeda_I » Fri Dec 22, 2006 7:54 pm

NinjaOwnsTheNight wrote:The only problem that I can forsee is somebody accidentily nailing one of the spotters. I'd hope that the competitors would all be good enough to not f**k up like that, but still, if I were a spotter, I'd bring goggles, or at least shooting glasses, just to be safe.


Seagreen wrote:There will be no human targets: You will be shooting paper silhouettes, and scored from your two shots down range. So, that would mean, make them count
So, considering that all targets are paper, how is a spotter going to be shot?

Lets put it this way, if you're not professional enough to know the difference between a paper target, and a human target, you're not professional enough to attend this event.
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Postby StrikeZone-Abe » Fri Dec 22, 2006 7:55 pm

I think this would be cool. I am in no way a sniper or claim to be, but it looks like it could be fun.
So I guess I will be in the market for some kinda uber accurate sniper device.
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Postby Seagreen » Fri Dec 22, 2006 8:55 pm

Abe, that is exactly the intent on the event. To create an environment to try out your hand at the slither game.

Also: If an observer gets shot......you are DQ'd and I fully authorize the Observers to kill you.

The ruleset will be VERY clear about when you are allowed to fire. It will be very regimented. This is about skill, not about just hitting the paper. The closer and better the shot...the higher the score per stalk.
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Postby Silent » Fri Dec 22, 2006 9:24 pm

NinjaOwnsTheNight wrote:I've thought about that a lot, becuase the stalking aspect of airsoft is harder than real world stalking. Of course, in real world environments, the difference in effective ranges between a real steel sniper rifle and a real steel assault rifle (especially one only using iron sights, making longer shots difficult) is much larger than it is between airsoft sniper rifles and airsoft assault rifles. The difference is maybe a 50-100 foot effective range, which isn't all that hard to cover on foot (maybe 5-8 seconds to run 50 feet in rough terrain).


So what exactly do you know again?

Nothing?

That's pretty much what I figured.



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Postby Seagreen » Fri Dec 22, 2006 9:37 pm

Where are you going to be Steve? In a tomb? In a womb? In a boat? Floating in moat? On the track? Smoking Crack? At the store? In a whore? At the beach? Lickin a peach?
Last edited by Seagreen on Sat Dec 23, 2006 9:35 am, edited 1 time in total.
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