[OP] OP: Dawn of War *Free Sat Camping

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Event Information (view in calendar)


Starts: Sun Feb 08, 2015 7:30 am
Ends: Sun Feb 08, 2015 3:30 pm
Duration:0 Days, 8 Hours, 0 Minutes

Re: OP: Dawn of War 2/8/15 *Splat Action

Postby Riddick » Mon Feb 02, 2015 11:04 pm

If anyone else would like to RSVP any ammo, please do so. It helps cut down on bringing unecessary amounts of ammo. Thank you in advance
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Re: OP: Dawn of War 2/8/15 *Splat Action

Postby Shortbu » Mon Feb 02, 2015 11:50 pm

Riddick wrote:If anyone else would like to RSVP any ammo, please do so. It helps cut down on bringing unecessary amounts of ammo. Thank you in advance

There's no such thing as unnecessary amounts of ammo.....
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Re: OP: Dawn of War 2/8/15 *Splat Action

Postby Pacman » Mon Feb 02, 2015 11:51 pm

Now you sound like Billdo Shortbu, or at least what he used to sound like
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Re: OP: Dawn of War 2/8/15 *Splat Action

Postby FishSlapRepublic » Mon Feb 02, 2015 11:51 pm

+3 for BC, 1 support(MG42).
One mag one kill.
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Re: OP: Dawn of War 2/8/15 *Splat Action

Postby Riddick » Tue Feb 03, 2015 12:30 am

Shortbu wrote:
Riddick wrote:If anyone else would like to RSVP any ammo, please do so. It helps cut down on bringing unecessary amounts of ammo. Thank you in advance

There's no such thing as unnecessary amounts of ammo.....


Cases and cases and cases that don't get touched. Yeah. There is :-)
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Re: OP: Dawn of War 2/8/15 *Splat Action

Postby Riddick » Tue Feb 03, 2015 4:32 pm

Total Registered Players - 171

Alpha Company -AC- Total – 89

Bravo Company -BC- Total – 82

The weather system is looking great for this event if the pattern holds up by game day. We are talking partly cloudy with mid 60 degree temps.

Remember you must have your bio ammo with you at check in. We will be checking and if you don't have it you will be turned away to get it or must purchase it from us. If you need some there will be ammo available to purchase of course as always. Please post up if you need ammo. The weights and prices are listed in the main game thread.

Death Rags are also a requirement. If you don't have one, we sell very nice ones for $2ea
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Re: OP: Dawn of War 2/8/15 *Splat Action

Postby Cyclops » Tue Feb 03, 2015 8:32 pm

Looking forward to the game! Be nice to get out and trigger a few guys and gals down.
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Re: OP: Dawn of War *Free Sat Camping

Postby Riddick » Tue Feb 03, 2015 8:41 pm

Splat Action has been kind enough to offer us Camping on Saturday Night. There is no charge for this (FREE FREE FREE). The main game thread schedule has been updated with times of when the field opens and the registration table opens and closes. Given the complexity of chronographing guns in the dark, we will only be doing early registration Saturday during the times listed in the schedule. Sunday morning with both include registration and chrono station. We will be using a minimum of two chromos to get players thru quicker.

They also informed me that they have Enola Gayle smoke for sale and this is the only smoke approved for use on the field.

Enola Gaye Smoke - $8ea (Blue, Green, Red, White, Purple, Yellow -Sold by Splat Action)
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Re: OP: Dawn of War *Free Sat Camping

Postby Solid » Tue Feb 03, 2015 8:49 pm

Eh ill probably pick up some .2's at the event from you guys
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Re: OP: Dawn of War *Free Sat Camping

Postby Riddick » Tue Feb 03, 2015 8:51 pm

Solid wrote:Eh ill probably pick up some .2's at the event from you guys


I have a few bags of those remaining. I technically don't sell them anymore. Most players have converted to .25g, that's my minimum now
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Re: OP: Dawn of War *Free Sat Camping

Postby Solid » Tue Feb 03, 2015 9:31 pm

Riddick wrote:
Solid wrote:Eh ill probably pick up some .2's at the event from you guys


I have a few bags of those remaining. I technically don't sell them anymore. Most players have converted to .25g, that's my minimum now


As long as it goes out the front of my shooter, it works. Might as well give .25 a try.
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Re: OP: Dawn of War *Free Sat Camping

Postby PF_Mule » Tue Feb 03, 2015 10:26 pm

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Re: OP: Dawn of War *Free Sat Camping

Postby Phantom Fury Airsoft » Wed Feb 04, 2015 3:47 pm

-
I wanted to cover a item/action from the player handbook that is not used very much but will be VITAL for this event.

Page 4 Section IV-6: Heal – Rags

I really like Heal-Rags, if used properly it helps to maintain a more consistent level of engagements and stops the respawn surges of new troops every 10 minutes (not very Milsim)

Here is what is posted in the handbook - TWO white heal rags are OPTIONAL for every player during the event for the Day Game portion. These allow you to respawn in the field with an assistance from another teammate (wrap around your arm & tied off). If you happen to find yourself in an unsafe situation, you are allowed to move yourself to the nearest suitable/safest area to be healed. Suitable choices of material would be long tube socks, torn white t-shirt, long fabric, towel, etc.

Let’s cover this in more detail so both sides understand the mechanics.

This is a 5 hour event in the field. Maintaining your squad’s safety and security is JOB #1. With the exception of RECON you should always be in close proximity of your squad. So unless you have already been healed twice, your entire squad has been wiped out, or your squad is out of Heal Rags, you should not have to walk back to respawn.

Scenario: Your squad is engaged and you get hit.
1. You yell HIT … very LOUDLY and multiple times if necessary.
2. You place a death rag on your head and call for “Medic” (Alpha Medic / Bravo Medic)
3. Depending what’s going on, your squad may be engaged and cannot heal you right away. That’s fine, continue to call medic until someone on your squad (hopefully the SL) recognizes you and then you stay in your position with a death rag on and in a Non-Threating posture waiting to be healed. There is no time limit, so use your best judgment, it may be faster to walk back to spawn.

Items to Consider:
1. Just because you are wounded and waiting to be healed does not mean you will not get shot. Stay low and keep you head down. Moving on your OWN should happen as a LAST resort, e.g. unsafe situation (player’s discretion).
2. A fellow player can drag you behind cover (simulated drag, one hand needs to be on the wounded)
3. A medic is not automatically bullet proof. In fact both the medic and wounded will likely take fire. This is where being smart come in. Remember JOB #1, don’t go to heal the wounded in the middle of a fight unless it can be done safety or at least with cover from your squad.

Short Story:
Carry 2 HEAL RAGS, they are an ESSENTIAL part of your gear. Bring them or buy them at the market place, 2 for $2.

Questions? Better to ask now.

I think that covers it … unless Riddick has anything to add.
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Re: OP: Dawn of War *Free Sat Camping

Postby Jennings » Wed Feb 04, 2015 7:27 pm

can you remove me from the alpha team sniper list and put me in assault position with a + 1
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Re: OP: Dawn of War *Free Sat Camping

Postby newboots » Wed Feb 04, 2015 10:57 pm

hi id just like to switch from rifleman to spotter on the same team is that ok?
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