by Jerm_G » Sun Jan 13, 2013 10:36 pm
I know we have said it probably 20 times today, but thanks again to all the players and actors for coming out. Your motivation makes it as much fun to host as it does to play. You guys also made admining incredibly stress free when everyone was there to have fun and was more than capable of playing by big boy rules. We had zero issues with rule violations or cheating that we observed. In our eyes, this is a reflection of the maturity and professionalism everyone out there today has and continues to show true every time we host an event. The way you all carried your selves allowed us as admins to not have to focus on stupid things and gave us the ability to focus on game flow and ensuring everyone was having fun. I also want to give thanks to Randal for getting his pictures up so quickly. I’m sure more will follow from others as time allows.
Bill and I did our own little AAR and we have looked at all the sustains and improves that everyone have given us. Many (almost all) of the ideas you all have provided will be adopted for BSP Impression 3. We also were in agreement that this is something that we want to continue to keep going for as long as the mil-sim community supports it. So there will be a BSP Impression 3 event in the very near future. Hopefully for that event, it will be warmer and less of a climate suck factor will be present. We are wanting to do BSP I3 within 90 days’ time from today. Hopefully in less than 60.
As for the Admins view of the players technical performance, everyone looked really good. More so considering the way teams were cobbled together at the last minute in some cases. Our comments in regards to enhancing performance on the field were pretty consistent across the board and we did our best to make that known to team leaders on the field. For everyone's sake, I'll add those now. Players need to understand that success on the field comes from the ability to shoot, move, and communicate. Comms is king on the battlefield. If you are wounded, have contact, or any other issues that someone should likely know about on your team, you need to speak up and be sure the whole team knows about it. This is critical when contact is made. Be loud! Ensure everyone knows that there is a threat that needs addressed, and address the threat. In many cases through the day, on all sides, contact was made and the player to the left of the guy having plastic death flung in his direction had no clue there was a gun fight that he should be in too.
In regards to movement, work across the board needs to be done on moving from a patrol line to on-line in an expedient fashion. It is critical to have as many guns addressing a threat as quickly as possible when contact is made. The only way a team that is under fire is going to break out of an ambush is to get more guns on-line, and putting more and accurate rounds down range. Bad guys can’t shoot back at you if their heads are in the dirt or are too busy being hosed by those pesky unfriendly plastic bbs. All considering, everyone did well in this area, but there is room for improvement.
Lastly we want to hear from everyone regarding how we did as hosts and what we could do better next time. Bill and I both take criticism very well and none of it personally. If we don’t know what we did right or wrong, we can’t make changes and improve our selves or our events. We do understand that there is ALWAYS room for improvement. I’m sure Bill will be by in due time to say his peace and have more info on future events as it develops. Again, thank you to everyone who came out and we hope to see all of you and those who couldn’t make it at BSP's Impression 3.
"Sometimes it is entirely appropriate to kill a fly with a sledge hammer." -Major I.L. Holdridge USMC