Kitty Paws 24 Game Play Rule Set:

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Kitty Paws 24 Game Play Rule Set:

Postby hellmutt » Thu Sep 15, 2005 3:16 pm

KITTY PAWS 24 GAME PLAY RULE SET:

GENERAL GAME PLAY:

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There are two fields (fronts) in this operation: the North (Blue) Field and the South (Red) field. Once deployed on a field, players may not cross over to the other field except through the specified TRANSPORT BETWEEN FIELDS method described below. Players are not allowed to play within 25' of a man made street or road. At the beginning of each mission, each team will be assigned to a "starting sector" some teams will be allowed to choose their starting sector, others will be required to start at a specific location (i.e. US Forces will need to start at the SouthWest most corner of the Red Field.) This information will be provided at briefing time.


POINTS:

All objectives, sub-missions, and actions will have a point value assigned to them. These points will be used as both total team points and negotiation points. At the end of each round there will be a "negotiation" round between the leaders of the various teams. These negotiations will determine alliances for the next round. A detailed description of the negotiation procedure will be provided below.

PLAYER CARDS:

Each team will have a deck of cards and each player will be assigned a single card. Higher ranking players in each team should have the higher ranking cards. These cards must be given up to an enemy player who requests them from “deadâ€
Last edited by hellmutt on Fri Sep 16, 2005 2:32 am, edited 5 times in total.
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Postby hellmutt » Thu Sep 15, 2005 3:24 pm

OP: Kitty Paws 24

Schedule:

Friday September 23 (Day 0) (optional)
1200 - Staff arrives setup of field and base camp begin
1700 - Early registration begins
1700 - Early Chrono begins
1900 -Registration and Chrono end
2330 – Quiet Time

Saturday September 24 (Day 1)
]0600 - Reveille!, Gates Open at Base Camp
0700 - Check In
0800 - Chronograph Check
0900 - Rules Briefing, Op Order
0945 - Deploy for Mission One
1100 - Mission Start
1400 – Redeployment
1430 – Redeployment ends
1700 – Mission Index
1830 - Dinner Break
2030 - Night Mission Warning Orders
2100 - Night Mission Start (Optional)
2230 - Night Mission End
2330 - Quiet Time

Sunday September 25 (Day 2)
0700 - Reveille!
0800 - Day 2 Command Elements Warning Orders, (Mission Briefing - Mandatory Squad Leader Attendance)
0900 - Deploy for Mission
1000 - Start Mission
1400 - End Mission
1500 - Award Ceremony & Raffle
1600 - Break Camp
1700 - Move Out

Logistics

Venue

Name: Evergreen Airsoft Club – Sultan Basin, Sultan, WA
Address: Sultan Basin Road, Sultan, WA

Map Quest Base Camp Link:
http://www.mapquest.com/maps/map.adp?se ... UqjqT0%2fa

Battlesim Phone: (253) 255-5145

Camping

All deployments, check in, and chrono will happen at the Base Camp.

Please plan to camp at the field Saturday night. If you plan on camping Friday, please let us know ASAP. You should bring food, water and sufficient camping gear to support your stay. There will be reserved space set aside for tent camping. We encourage you to "rough it" at the field with the rest of the participants but there is a local motel less then 7 miles form the field. Honey Buckets and a dumpster will be provided.
Please bring your own water.
Please let us know before coming in an RV. There will be no services on site.
Please be sure to police your camp site for trash prior to leaving.

Motel

We have a block of rooms reserved at the Dutch Cup Motel which is about 8 miles from the field location: 819 Main St./POB 369 Sultan, WA 98294, USA

Weekend preferred rates thru September 2005 (not available during Holidays & Evergreen State Fair):
-1 queen 1 adults = $50.68+ 10.5% sales tax per night
-1 queen 2 adults = $55.20+ 10.5% sales tax per night
-2 queen 2 adults = $62.44+ 10.5% sales tax per night
-Extra adult or pet = $ 6.33+ 10.5% sales tax per night
-Rollway = $10.86 +10.5% sales tax per night
Children under 17 free with adult


Food

Please plan to bring your own food and drinking water. There are no vendors available onsite at the field. Town is less then 5 miles from the camping site.

General Rules
1. EYEWEAR IS TO REMAIN ON AT ALL TIMES WHILE YOU ARE ON THE FIELD!!! Proper eyewear is eyewear the seals to your face. Players 15, and under need full face protection.

Facemasks are recommended for all players, but not required if you are over 15. Be aware that a close range hit from an AEG can leave light scarring on your face, and on occasion, have been known to chip teeth. Eyewear must be able to withstand a point blank hit from an upgraded AEG. If your not sure about the reliability of your eyewear, then test it before coming to the field. EYEWEAR MUST REMAIN ON AT ALL TIMES WHILE ON THE FIELD!!! You must resolve any fogging or visibility issues before going onto the field. If you remove your eyewear on the field, you will be ejected from the game.

2. GOGGLES – ANSI approved goggles must be worn on the field at all times, and must create a full seal around the eyes. Mesh goggles are allowed and must be able to withstand repeated point blank shots from an AEG shooting the FPS limit. A full facemask is recommended but not required. Users take their own risk if a facemask is not worn.

3. AEG MAX FPS - All guns MUST be chronographed during check in w/.25 bb’s. BB's will be provided for chrono.
.25 bb
Less than/ 366 FPS = OK
Greater than 367 FPS = No Go

You goal should be less than 366 FPS w/.25 bbs. 366 in no way should be your target. In fact, your target should be at least 10 - 15 FPS less. Due to atmospheric conditions such as temperature and humidity as well as bb weight, AEGs can chrono inconsistently from day to day. These rules have been structured to ensure that most guns with popular upgrades such as an M120 spring are capable of use. This is however not a guarantee. AEGs must be under the OK range. Guns in the No-Go range will be prohibited from use and will be confiscated from the player for the duration of the event, to be returned end of day Sunday. Any players caught during the event with non-chrono'd guns will be ejected from the field immediately.

As a player, it is your responsibility to understand the FPS limitations and ensure before the event that your AEGs are tuned accordingly. Have your AEGs FPS tested w/.25 bbs prior to the event!

Sniper Max FPS

There are limited sniper positions available for each side and must be pre-approved by the organizers. All sniper weapons must be single shot and all will be chrono'd w/.34 or .36 weight bb's. Any weapon capable of full auto fire is NOT eligible as a sniper weapon.
.34 bbs
Less than 448 FPS= OK
449 - 460 FPS= Caution
Greater than 461 FPS = No Go
.36 bbs
Less than 435 FPS = OK
436 - 447 FPS = Caution
Greater than 448 FPS = No Go
Guns in the No-Go range will be prohibited from use and will be confiscated from the player for the duration of the event, to be returned end of day Sunday. Any players caught during the event with non-chrono'd guns will be ejected from the field immediately.
As a player, it is your responsibility to understand the FPS limitations and ensure before the event that your AEGs are tuned accordingly. Have your AEGs FPS tested w/.25 bbs prior to the event!

4. SURRENDER RULE – A 20 foot surrender rule is in effect for safety purposes. Do not shoot at any target closer than 20 feet at any time! If you have the drop on a player closer than 20 feet, you may surrender them by yelling “SURRENDERâ€
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